예제 #1
0
 void Start()
 {
     KKUtilities.WaitSeconde(2.0f, () => {
         SceneLoadManager.I.LoadSceneAsync("Content");
         UnderBerMenu.I.ChangeIconActive("Content");
     }, this);
 }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        //SizeFilterの変更に1フレームかかるのでディレイをかける
        KKUtilities.WaitSeconde(0.01f, () =>
        {
            //タイトルが2行になったら1行分ずらす
            Vector2 tmp = Vector2.down * (setTextTransforms[0].sizeDelta.y - 86.0f);
            setTextTransforms[1].anchoredPosition += tmp;
            setTextTransforms[2].anchoredPosition += tmp;

            float boxSize = 0.0f;
            foreach (RectTransform c in setTextTransforms)
            {
                boxSize += c.sizeDelta.y;
            }
            ContentsBox.sizeDelta = new Vector2(ContentsBox.sizeDelta.x, boxSize);
        }, this);
    }
예제 #3
0
    private void Start()
    {
        //スクロールするやつも
        KKUtilities.WaitSeconde(0.01f, () =>
        {
            RectTransform rectTransform;
            //一旦英語の画像がないので強制的に日本語クレジット表示
            if (AppData.UsedLanguage == SystemLanguage.Japanese)
            {
                japaneseTextBox.gameObject.SetActive(true);
                rectTransform = japaneseTextBox;
            }
            else
            {
                englishTextBox.gameObject.SetActive(true);
                rectTransform = englishTextBox;
                Header.sprite = EnglishHeaderSprite;
            }

            textBox.sizeDelta = new Vector2(textBox.sizeDelta.x, rectTransform.sizeDelta.y);
        }, this);
    }
예제 #4
0
 // Use this for initialization
 void Start()
 {
     KKUtilities.WaitSeconde(2.0f, () => {
         SceneLoadManager.I.LoadSceneAsync("Camera");
     }, this);
 }