public static void UnRegister_SceneSingleton(KEnum e, byte destroyed, FieldInfo f) { if (SceneOpDic != null && SceneOpDic.ContainsKey(e) && SceneOpDic[e].ContainsKey(destroyed)) { SceneOpDic[e][destroyed].Remove(f); } }
public void LoadScene(KEnum scene) { LoadScene((string)scene); }
public void LoadSceneAsync(KEnum scene) { LoadSceneAsync(scene, null, null); }
public void LoadSceneAsync(KEnum scene, Action <BaseBundleLoader, int, int> OnProgressHandler) { LoadSceneAsync(scene, OnProgressHandler, null); }
public void LoadSceneAsync(KEnum scene, Action <bool, AssetBundleResult> oncomplete) { LoadSceneAsync(scene, null, oncomplete); }