Esempio n. 1
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 public static void UnRegister_SceneSingleton(KEnum e, byte destroyed, FieldInfo f)
 {
     if (SceneOpDic != null && SceneOpDic.ContainsKey(e) && SceneOpDic[e].ContainsKey(destroyed))
     {
         SceneOpDic[e][destroyed].Remove(f);
     }
 }
Esempio n. 2
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 public void LoadScene(KEnum scene)
 {
     LoadScene((string)scene);
 }
Esempio n. 3
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 public void LoadSceneAsync(KEnum scene)
 {
     LoadSceneAsync(scene, null, null);
 }
Esempio n. 4
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 public void LoadSceneAsync(KEnum scene, Action <BaseBundleLoader, int, int> OnProgressHandler)
 {
     LoadSceneAsync(scene, OnProgressHandler, null);
 }
Esempio n. 5
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 public void LoadSceneAsync(KEnum scene, Action <bool, AssetBundleResult> oncomplete)
 {
     LoadSceneAsync(scene, null, oncomplete);
 }