public Filler(List <World> worlds, Config config, Random rnd) { Worlds = worlds; Rnd = rnd; Config = config; /* Populate filler item pool with items for each world */ foreach (var world in worlds) { ProgressionItems.AddRange(Item.CreateProgressionPool(world, Rnd)); NiceItems.AddRange(Item.CreateNicePool(world, Rnd)); JunkItems.AddRange(Item.CreateJunkPool(world, Rnd)); } }
public static bool IsJunk(Item item) { return(item == Item.RecoveryHeart || item == Item.IceTrap || JunkItems.Contains(item)); }