private void OnTriggerStay2D(Collider2D col) { Attacker attacker = col.gameObject.GetComponent <Attacker>(); JumpingAttacker jumpAttacker = col.gameObject.GetComponent <JumpingAttacker>(); if (!jumpAttacker && attacker) { anim.SetTrigger("attackedTrigger"); } }
private void OnTriggerStay2D(Collider2D col) { Attacker attacker = col.gameObject.GetComponent <Attacker>(); JumpingAttacker jumpAttacker = col.gameObject.GetComponent <JumpingAttacker>(); if (!jumpAttacker && attacker) { currentTarget = col.gameObject; anim.SetBool("isAttacked", true); } }