コード例 #1
0
    private void OnTriggerStay2D(Collider2D col)
    {
        Attacker attacker = col.gameObject.GetComponent <Attacker>();

        JumpingAttacker jumpAttacker = col.gameObject.GetComponent <JumpingAttacker>();

        if (!jumpAttacker && attacker)
        {
            anim.SetTrigger("attackedTrigger");
        }
    }
コード例 #2
0
    private void OnTriggerStay2D(Collider2D col)
    {
        Attacker attacker = col.gameObject.GetComponent <Attacker>();

        JumpingAttacker jumpAttacker = col.gameObject.GetComponent <JumpingAttacker>();

        if (!jumpAttacker && attacker)
        {
            currentTarget = col.gameObject;
            anim.SetBool("isAttacked", true);
        }
    }