// Use this for initialization void Start() { GameObject thePlayer = GameObject.Find("Wessessesesses awesome whaleeeeee of a time"); Jump g = thePlayer.GetComponent <Jump>(); istojump = g.GetComponent <Jump>(); }
public void ChangEnd() { MoveF.GetComponent <Button>().interactable = true; MoveB.GetComponent <Button>().interactable = true; MoveU.GetComponent <Button>().interactable = true; MoveD.GetComponent <Button>().interactable = true; Jump.GetComponent <Button>().interactable = true; AtkKey.GetComponent <Button>().interactable = true; CheckKey.GetComponent <Button>().interactable = true; TestStart(); isChange = false; }