// reallocate the memories public void ResetSkeletonData() { for (int i = 0; i < m_jointCount; i++) { m_jointData[i] = JointData.NewObject(); } }
/// inverse process of JD2Array private JointData Array2JD(int[] num) { JointData jd = JointData.NewObject(); jd.m_pos.x = num[0]; jd.m_pos.y = num[1]; jd.m_pos.z = num[2]; jd.m_posConf = 1; for (int i = 1; i < 3; i++) { jd.m_orient[i].x = num[i * 3] / 100f; jd.m_orient[i].y = num[i * 3 + 1] / 100f; jd.m_orient[i].z = num[i * 3 + 2] / 100f; } jd.m_orientConf = 1; return(jd); }