private void onRoomsFoundToJoin(GetRoomsOperation operation, HttpResponse httpResponse) { List <RoomIdentifier> roomsFound = operation.RoomsFound; if (roomsFound.Count > 0) { JoinRoomInWorldSequence joinRoomInWorldSequence = new JoinRoomInWorldSequence(clubPenguinClient, roomsFound[0], errorHandler, successHandler); joinRoomInWorldSequence.JoinRoom(); } else { errorHandler.onNoRoomsFound(); } }
public void JoinRoomInWorld(RoomIdentifier room, IJoinRoomErrorHandler errorHandler) { JoinRoomInWorldSequence joinRoomInWorldSequence = new JoinRoomInWorldSequence(clubPenguinClient, room, errorHandler); joinRoomInWorldSequence.JoinRoom(); }