void SpawnJob() { loadedJob = Instantiate(jobPrefab, boardOrigin, Quaternion.Euler(90f, 0f, 0f)); SetJobObjectToQuadrant(); jobManager.AddJobToList(loadedJob); if (jobBoard.GetSelectability() == true) { jobManager.SetAllJobSelectability(true); } numberOfJobs++; int playerRank = gameManager.GetTotalRecruits(); ChooseRandomJobFromSet(playerRank); }