void SpawnJob()
    {
        loadedJob = Instantiate(jobPrefab, boardOrigin, Quaternion.Euler(90f, 0f, 0f));
        SetJobObjectToQuadrant();
        jobManager.AddJobToList(loadedJob);
        if (jobBoard.GetSelectability() == true)
        {
            jobManager.SetAllJobSelectability(true);
        }
        numberOfJobs++;
        int playerRank = gameManager.GetTotalRecruits();

        ChooseRandomJobFromSet(playerRank);
    }