예제 #1
0
 private void LoadLanguageSource()
 {
     this.languageSource = JimFile.LoadData <LanguageSource>(fileName);
     if (languageSource == null)
     {
         languageSource = new LanguageSource();
     }
 }
예제 #2
0
    public static void SaveData <T>(string fileName, T Data)
    {
        string dataText = JsonUtility.ToJson(Data);

#if UNITY_ANDROID
        JimFile.SaveText(fileName, dataText, StoreType.PlayerPrefs);
#elif UNITY_IOS
        JimFile.SaveText(fileName, dataText, StoreType.StreamingAssets);
#elif UNITY_EDITOR
        JimFile.SaveText(fileName, dataText, StoreType.StreamingAssets);
#endif
    }
예제 #3
0
 private void SaveLanguageSource()
 {
     JimFile.SaveData <LanguageSource>(fileName, this.languageSource);
 }