private void LoadLanguageSource() { this.languageSource = JimFile.LoadData <LanguageSource>(fileName); if (languageSource == null) { languageSource = new LanguageSource(); } }
public static void SaveData <T>(string fileName, T Data) { string dataText = JsonUtility.ToJson(Data); #if UNITY_ANDROID JimFile.SaveText(fileName, dataText, StoreType.PlayerPrefs); #elif UNITY_IOS JimFile.SaveText(fileName, dataText, StoreType.StreamingAssets); #elif UNITY_EDITOR JimFile.SaveText(fileName, dataText, StoreType.StreamingAssets); #endif }
private void SaveLanguageSource() { JimFile.SaveData <LanguageSource>(fileName, this.languageSource); }