예제 #1
0
 protected void StartWick()
 {
     JState        = JetterState.WickBurning;
     WickTicksLeft = 25;
     SoundDefOf.MetalHitImportant.PlayOneShot(this);
     wickSoundSustainer = SoundDefOf.HissSmall.TrySpawnSustainer(this);
 }
예제 #2
0
 protected void StartWick()
 {
     this.JState        = JetterState.WickBurning;
     this.WickTicksLeft = 25;
     SoundDef.Named("MetalHitImportant").PlayOneShot(this);
     this.wickSoundSustainer = SoundDef.Named("HissSmall").TrySpawnSustainer(this);
 }
예제 #3
0
 protected void StartJetting()
 {
     JState         = JetterState.Jetting;
     TicksUntilMove = 3;
     wickSoundSustainer.End();
     wickSoundSustainer = null;
     wickSoundSustainer = SoundDefOf.HissJet.TrySpawnSustainer(this);
 }
예제 #4
0
 protected void StartJetting()
 {
     this.JState         = JetterState.Jetting;
     this.TicksUntilMove = 3;
     this.wickSoundSustainer.End();
     this.wickSoundSustainer = null;
     this.wickSoundSustainer = SoundDef.Named("HissJet").TrySpawnSustainer(this);
 }