protected void StartWick() { JState = JetterState.WickBurning; WickTicksLeft = 25; SoundDefOf.MetalHitImportant.PlayOneShot(this); wickSoundSustainer = SoundDefOf.HissSmall.TrySpawnSustainer(this); }
protected void StartWick() { this.JState = JetterState.WickBurning; this.WickTicksLeft = 25; SoundDef.Named("MetalHitImportant").PlayOneShot(this); this.wickSoundSustainer = SoundDef.Named("HissSmall").TrySpawnSustainer(this); }
protected void StartJetting() { JState = JetterState.Jetting; TicksUntilMove = 3; wickSoundSustainer.End(); wickSoundSustainer = null; wickSoundSustainer = SoundDefOf.HissJet.TrySpawnSustainer(this); }
protected void StartJetting() { this.JState = JetterState.Jetting; this.TicksUntilMove = 3; this.wickSoundSustainer.End(); this.wickSoundSustainer = null; this.wickSoundSustainer = SoundDef.Named("HissJet").TrySpawnSustainer(this); }