예제 #1
0
        protected override bool defineCmd()
        {
            JSIApp app = (JSIApp)this.mApp;
            JSIPerspCameraPerson cp = app.getPerspCameraPerson();

            // create a plane on the pivot, directly facing the camera.
            Plane pivotPlane = new Plane(-cp.getView(), cp.getPivot());

            // project the previous screen point to the plane.
            Ray   prevPtRay  = cp.getCamera().ScreenPointToRay(this.mPrevPt);
            float prevPtDist = float.NaN;

            pivotPlane.Raycast(prevPtRay, out prevPtDist);
            Vector3 prevPtOnPlane = prevPtRay.GetPoint(prevPtDist);

            // project the current screen point to the plane.
            Ray   curPtRay  = cp.getCamera().ScreenPointToRay(this.mCurPt);
            float curPtDist = float.NaN;

            pivotPlane.Raycast(curPtRay, out curPtDist);
            Vector3 curPtOnPlane = curPtRay.GetPoint(curPtDist);

            // calculate the position difference between the two points.
            Vector3 offset = curPtOnPlane - prevPtOnPlane;

            // update the postion of the camera.
            cp.setEye(cp.getEye() - offset);

            return(true);
        }
        protected override bool defineCmd()
        {
            JSIApp app = (JSIApp)this.mApp;
            JSIPerspCameraPerson cp = app.getPerspCameraPerson();

            // calculate the normal vector of the card plane.
            Vector3 normalDir =
                Vector3.ProjectOnPlane(-cp.getView(), Vector3.up).normalized;

            // define card dimensions.
            float      cardWidth  = 1.0f;
            float      cardHeight = 2.0f;
            Vector3    cardCenter = new Vector3(0.0f, cardHeight / 2.0f, 0.0f);
            Vector3    cardZDir   = -normalDir;
            Vector3    cardYDir   = Vector3.up;
            Vector3    cardXDir   = Vector3.Cross(cardYDir, cardZDir);
            Quaternion rot        = Quaternion.LookRotation(cardZDir, cardYDir);

            // create a new stadning card
            JSIStandingCard sc = new JSIStandingCard("EmptyStandingCard",
                                                     cardWidth, cardHeight, cardCenter, rot, null);

            // add the standing card to its mgr
            app.getStandingCardMgr().getStandingCards().Add(sc);

            return(true);
        }
예제 #3
0
        protected override bool defineCmd()
        {
            JSIApp app = (JSIApp)this.mApp;
            JSIPerspCameraPerson cp = app.getPerspCameraPerson();

            float dx       = this.mCurPt.x - this.mPrevPt.x;
            float dy       = this.mCurPt.y - this.mPrevPt.y;
            float dAzimuth = 180.0f * dx / Screen.width;
            float dZenith  = -180.0f * dy / Screen.height;

            // Quaternion qa = Quaternion.AngleAxis(dAzimuth, Vector3.up);
            Quaternion qa = Quaternion.AngleAxis(dAzimuth, cp.getUp());
            Quaternion qz = Quaternion.AngleAxis(dZenith, cp.getRight());

            Vector3 pivotToEye = cp.getEye() - cp.getPivot();
            Vector3 nextEye    = cp.getPivot() + qa * qz * pivotToEye;
            Vector3 nextView   = qa * qz * cp.getView();

            cp.setEye(nextEye);
            cp.setView(nextView);

            return(true);
        }
예제 #4
0
        protected override bool defineCmd()
        {
            JSIApp app = (JSIApp)this.mApp;
            JSIPerspCameraPerson cp = app.getPerspCameraPerson();

            // check if there exist 2D point curves.
            if (app.getPtCurve2DMgr().getPtCurve2Ds().Count == 0)
            {
                return(false);
            }

            //find the lowest 2D point.
            Vector2 lowestPt2D = this.calcLowestPt2D(
                app.getPtCurve2DMgr().getPtCurve2Ds());

            // calculate the lowest 3D point.
            Ray   lowestPtRay  = cp.getCamera().ScreenPointToRay(lowestPt2D);
            Plane groundPlane  = new Plane(Vector3.up, Vector3.zero);
            float lowestPtDist = float.NaN;

            groundPlane.Raycast(lowestPtRay, out lowestPtDist);
            Vector3 lowestPt3D = lowestPtRay.GetPoint(lowestPtDist);

            // calculate the noraml vector of the card plane.
            Vector3 normalDir = Vector3.ProjectOnPlane(
                -cp.getView(), Vector3.up).normalized;

            // calculate 3D point curves by projecting 2D point curves
            // to the plane.
            Plane cardPlane = new Plane(normalDir, lowestPt3D);
            List <JSIAppPolyline3D> ptCurve3Ds =
                this.calcProjectedPtCurve3Ds(
                    app.getPtCurve2DMgr().getPtCurve2Ds(), cardPlane,
                    cp.getCamera());

            // clear 2D point curves.
            foreach (JSIAppPolyline2D ptCurve2D in
                     app.getPtCurve2DMgr().getPtCurve2Ds())
            {
                ptCurve2D.destroyGameObject();
            }
            app.getPtCurve2DMgr().getPtCurve2Ds().Clear();

            // calculate
            Vector3 cardZDir = -normalDir;
            Vector3 cardYDir = Vector3.up;
            Vector3 cardXDir = Vector3.Cross(cardYDir, cardZDir).normalized;

            Vector3 cardCtr = this.calcCardCtr(ptCurve3Ds, lowestPt3D,
                                               cardXDir, cardYDir, cardZDir);


            // calculate the local 3D
            List <JSIAppPolyline3D> localPtCurve3Ds =
                this.createLocalPtCurve3Ds(ptCurve3Ds, cardCtr, cardXDir,
                                           cardYDir, cardZDir);

            // clear 3D point curves.
            foreach (JSIAppPolyline3D ptCurve3D in ptCurve3Ds)
            {
                ptCurve3D.destroyGameObject();
            }
            ptCurve3Ds.Clear();

            // create a new standing card.
            float           cardWidth  = this.calcCardWidth(localPtCurve3Ds);
            float           cardHeight = this.calcCardHeight(localPtCurve3Ds);
            Quaternion      q          = Quaternion.LookRotation(cardZDir, cardYDir);
            JSIStandingCard sc         = new JSIStandingCard("StandingCard", cardWidth,
                                                             cardHeight, cardCtr, q, localPtCurve3Ds);

            // add the standing car to its manager.
            app.getStandingCardMgr().getStandingCards().Add(sc);

            return(true);
        }