protected override bool defineCmd()
        {
            JSIApp app = (JSIApp)this.mApp;
            JSIPerspCameraPerson cp = app.getPerspCameraPerson();

            // calculate the normal vector of the card plane.
            Vector3 normalDir =
                Vector3.ProjectOnPlane(-cp.getView(), Vector3.up).normalized;

            // define card dimensions.
            float      cardWidth  = 1.0f;
            float      cardHeight = 2.0f;
            Vector3    cardCenter = new Vector3(0.0f, cardHeight / 2.0f, 0.0f);
            Vector3    cardZDir   = -normalDir;
            Vector3    cardYDir   = Vector3.up;
            Vector3    cardXDir   = Vector3.Cross(cardYDir, cardZDir);
            Quaternion rot        = Quaternion.LookRotation(cardZDir, cardYDir);

            // create a new stadning card
            JSIStandingCard sc = new JSIStandingCard("EmptyStandingCard",
                                                     cardWidth, cardHeight, cardCenter, rot, null);

            // add the standing card to its mgr
            app.getStandingCardMgr().getStandingCards().Add(sc);

            return(true);
        }
        protected override bool defineCmd()
        {
            JSIApp app = (JSIApp)this.mApp;
            JSIPerspCameraPerson cp = app.getPerspCameraPerson();

            // create the ground plane.
            Plane groundPlane = new Plane(Vector3.up, Vector3.zero);

            // project the previous screen point to the plane.
            Ray   prevPtRay  = cp.getCamera().ScreenPointToRay(this.mPrevPt);
            float prevPtDist = float.NaN;

            groundPlane.Raycast(prevPtRay, out prevPtDist);
            Vector3 prevPtOnPlane = prevPtRay.GetPoint(prevPtDist);

            // project the previous screen point to the plane.
            Ray   curPtRay  = cp.getCamera().ScreenPointToRay(this.mCurPt);
            float curPtDist = float.NaN;

            groundPlane.Raycast(curPtRay, out curPtDist);
            Vector3 curPtOnPlane = curPtRay.GetPoint(curPtDist);

            // calculate position difference between the two points.
            Vector3 diff = curPtOnPlane - prevPtOnPlane;

            // update the position of the selected standing card
            JSIEditStandingCardScenario scenario =
                JSIEditStandingCardScenario.getSingleton();
            JSIStandingCard standingCardToMove =
                scenario.getSelectedStandingCard();

            standingCardToMove.getGameObject().transform.position += diff;

            return(true);
        }
예제 #3
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        protected override bool defineCmd()
        {
            JSIApp app = (JSIApp)this.mApp;
            JSIPerspCameraPerson cp = app.getPerspCameraPerson();

            // create a plane on the pivot, directly facing the camera.
            Plane pivotPlane = new Plane(-cp.getView(), cp.getPivot());

            // project the previous screen point to the plane.
            Ray   prevPtRay  = cp.getCamera().ScreenPointToRay(this.mPrevPt);
            float prevPtDist = float.NaN;

            pivotPlane.Raycast(prevPtRay, out prevPtDist);
            Vector3 prevPtOnPlane = prevPtRay.GetPoint(prevPtDist);

            // project the current screen point to the plane.
            Ray   curPtRay  = cp.getCamera().ScreenPointToRay(this.mCurPt);
            float curPtDist = float.NaN;

            pivotPlane.Raycast(curPtRay, out curPtDist);
            Vector3 curPtOnPlane = curPtRay.GetPoint(curPtDist);

            // calculate the position difference between the two points.
            Vector3 offset = curPtOnPlane - prevPtOnPlane;

            // update the postion of the camera.
            cp.setEye(cp.getEye() - offset);

            return(true);
        }
        protected override bool defineCmd()
        {
            JSIApp app = (JSIApp)this.mApp;
            JSIPerspCameraPerson cp = app.getPerspCameraPerson();

            // create the ground plane.
            Plane groundPlane = new Plane(Vector3.up, Vector3.zero);

            // project the previous screen point to the plane.
            Ray   prevPtRay  = cp.getCamera().ScreenPointToRay(this.mPrevPt);
            float prevPtDist = float.NaN;

            groundPlane.Raycast(prevPtRay, out prevPtDist);
            Vector3 prevPtOnPlane = prevPtRay.GetPoint(prevPtDist);

            // project the previous screen point to the plane.
            Ray   curPtRay  = cp.getCamera().ScreenPointToRay(this.mCurPt);
            float curPtDist = float.NaN;

            groundPlane.Raycast(curPtRay, out curPtDist);
            Vector3 curPtOnPlane = curPtRay.GetPoint(curPtDist);

            // calculate rotation
            JSIEditStandingCardScenario scenario =
                JSIEditStandingCardScenario.getSingleton();
            JSIStandingCard standingCardToRotate =
                scenario.getSelectedStandingCard();

            JSIAppCircle3D stand    = standingCardToRotate.getStand();
            Vector3        standCtr = stand.getGameObject().transform.position;

            Quaternion prevRot = Quaternion.LookRotation(
                Vector3.up, prevPtOnPlane - standCtr);
            Quaternion curRot = Quaternion.LookRotation(
                Vector3.up, curPtOnPlane - standCtr);
            Quaternion delRot = curRot * Quaternion.Inverse(prevRot);

            standingCardToRotate.getGameObject().transform.rotation =
                delRot * standingCardToRotate.getGameObject().transform.rotation;

            return(true);
        }
예제 #5
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        protected override bool defineCmd()
        {
            JSIApp app = (JSIApp)this.mApp;
            JSIPerspCameraPerson cp = app.getPerspCameraPerson();

            float dx       = this.mCurPt.x - this.mPrevPt.x;
            float dy       = this.mCurPt.y - this.mPrevPt.y;
            float dAzimuth = 180.0f * dx / Screen.width;
            float dZenith  = -180.0f * dy / Screen.height;

            // Quaternion qa = Quaternion.AngleAxis(dAzimuth, Vector3.up);
            Quaternion qa = Quaternion.AngleAxis(dAzimuth, cp.getUp());
            Quaternion qz = Quaternion.AngleAxis(dZenith, cp.getRight());

            Vector3 pivotToEye = cp.getEye() - cp.getPivot();
            Vector3 nextEye    = cp.getPivot() + qa * qz * pivotToEye;
            Vector3 nextView   = qa * qz * cp.getView();

            cp.setEye(nextEye);
            cp.setView(nextView);

            return(true);
        }
예제 #6
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        protected override bool defineCmd()
        {
            JSIApp app = (JSIApp)this.mApp;
            JSIPerspCameraPerson cp = app.getPerspCameraPerson();

            // check if there exist 2D point curves.
            if (app.getPtCurve2DMgr().getPtCurve2Ds().Count == 0)
            {
                return(false);
            }

            //find the lowest 2D point.
            Vector2 lowestPt2D = this.calcLowestPt2D(
                app.getPtCurve2DMgr().getPtCurve2Ds());

            // calculate the lowest 3D point.
            Ray   lowestPtRay  = cp.getCamera().ScreenPointToRay(lowestPt2D);
            Plane groundPlane  = new Plane(Vector3.up, Vector3.zero);
            float lowestPtDist = float.NaN;

            groundPlane.Raycast(lowestPtRay, out lowestPtDist);
            Vector3 lowestPt3D = lowestPtRay.GetPoint(lowestPtDist);

            // calculate the noraml vector of the card plane.
            Vector3 normalDir = Vector3.ProjectOnPlane(
                -cp.getView(), Vector3.up).normalized;

            // calculate 3D point curves by projecting 2D point curves
            // to the plane.
            Plane cardPlane = new Plane(normalDir, lowestPt3D);
            List <JSIAppPolyline3D> ptCurve3Ds =
                this.calcProjectedPtCurve3Ds(
                    app.getPtCurve2DMgr().getPtCurve2Ds(), cardPlane,
                    cp.getCamera());

            // clear 2D point curves.
            foreach (JSIAppPolyline2D ptCurve2D in
                     app.getPtCurve2DMgr().getPtCurve2Ds())
            {
                ptCurve2D.destroyGameObject();
            }
            app.getPtCurve2DMgr().getPtCurve2Ds().Clear();

            // calculate
            Vector3 cardZDir = -normalDir;
            Vector3 cardYDir = Vector3.up;
            Vector3 cardXDir = Vector3.Cross(cardYDir, cardZDir).normalized;

            Vector3 cardCtr = this.calcCardCtr(ptCurve3Ds, lowestPt3D,
                                               cardXDir, cardYDir, cardZDir);


            // calculate the local 3D
            List <JSIAppPolyline3D> localPtCurve3Ds =
                this.createLocalPtCurve3Ds(ptCurve3Ds, cardCtr, cardXDir,
                                           cardYDir, cardZDir);

            // clear 3D point curves.
            foreach (JSIAppPolyline3D ptCurve3D in ptCurve3Ds)
            {
                ptCurve3D.destroyGameObject();
            }
            ptCurve3Ds.Clear();

            // create a new standing card.
            float           cardWidth  = this.calcCardWidth(localPtCurve3Ds);
            float           cardHeight = this.calcCardHeight(localPtCurve3Ds);
            Quaternion      q          = Quaternion.LookRotation(cardZDir, cardYDir);
            JSIStandingCard sc         = new JSIStandingCard("StandingCard", cardWidth,
                                                             cardHeight, cardCtr, q, localPtCurve3Ds);

            // add the standing car to its manager.
            app.getStandingCardMgr().getStandingCards().Add(sc);

            return(true);
        }
예제 #7
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        protected override bool defineCmd()
        {
            JSIApp app = (JSIApp)this.mApp;
            JSIPerspCameraPerson cp = app.getPerspCameraPerson();

            JSIEditStandingCardScenario scenario =
                JSIEditStandingCardScenario.getSingleton();
            JSIStandingCard standingCardToScale =
                scenario.getSelectedStandingCard();
            JSIAppRect3D   card        = standingCardToScale.getCard();
            JSIAppCircle3D stand       = standingCardToScale.getStand();
            JSIAppCircle3D scaleHandle = standingCardToScale.getScaleHandle();

            List <JSIAppPolyline3D> ptCurve3Ds =
                standingCardToScale.getPtCurve3Ds();

            // create the card plane.
            Plane cardPlane = new Plane(
                standingCardToScale.getGameObject().transform.forward,
                standingCardToScale.getGameObject().transform.position);

            // project the previous screen point to the plane.
            Ray   prevPtRay  = cp.getCamera().ScreenPointToRay(this.mPrevPt);
            float prevPtDist = float.NaN;

            cardPlane.Raycast(prevPtRay, out prevPtDist);
            Vector3 prevPtOnPlane = prevPtRay.GetPoint(prevPtDist);

            // project the previous screen point to the plane.
            Ray   curPtRay  = cp.getCamera().ScreenPointToRay(this.mCurPt);
            float curPtDist = float.NaN;

            cardPlane.Raycast(curPtRay, out curPtDist);
            Vector3 curPtOnPlane = curPtRay.GetPoint(curPtDist);

            // calculate the scale factor.
            float scaleFactor = curPtOnPlane.y / prevPtOnPlane.y;

            // resize the card.
            JSIRect3D rect          = (JSIRect3D)card.getGeom3D();
            float     newCardWidth  = scaleFactor * rect.getWidth();
            float     newCardHeight = scaleFactor * rect.getHeight();

            card.setSize(newCardWidth, newCardHeight);

            // change the position of the standing card and its card.
            Vector3 standingCardPos =
                standingCardToScale.getGameObject().transform.position;
            Vector3 newStandingCardPos =
                new Vector3(standingCardPos.x, standingCardPos.y * scaleFactor,
                            standingCardPos.z);

            standingCardToScale.getGameObject().transform.position =
                newStandingCardPos;

            // change the position of the stand
            Vector3 standLocalPos =
                stand.getGameObject().transform.localPosition;
            Vector3 newStandLocalPos = new Vector3(standLocalPos.x,
                                                   scaleFactor * standLocalPos.y, standLocalPos.z);

            stand.getGameObject().transform.localPosition =
                newStandLocalPos;
            stand.setRadius(newCardWidth / 2.0f);

            // change the position of the scale handle
            Vector3 scaleHandleLocalPos =
                scaleHandle.getGameObject().transform.localPosition;
            Vector3 newScaleHanleLocalPos = new Vector3(
                scaleHandleLocalPos.x, scaleFactor * scaleHandleLocalPos.y,
                scaleHandleLocalPos.z);

            scaleHandle.getGameObject().transform.localPosition =
                newScaleHanleLocalPos;

            // scale 3D points curves.
            if (ptCurve3Ds != null)
            {
                foreach (JSIAppPolyline3D ptCurve3D in ptCurve3Ds)
                {
                    JSIPolyline3D polyline =
                        (JSIPolyline3D)ptCurve3D.getGeom3D();
                    List <Vector3> scalePt3Ds = new List <Vector3>();
                    foreach (Vector3 pt3D in polyline.getPts())
                    {
                        Vector3 scaledPt3D = new Vector3(
                            pt3D.x * scaleFactor,
                            pt3D.y * scaleFactor,
                            pt3D.z);
                        scalePt3Ds.Add(scaledPt3D);
                    }
                    ptCurve3D.setPts(scalePt3Ds);
                }
            }

            return(true);
        }