public Node(int i, int j, char symbol) { Visited = NodeState.Undiscovered; DistanceToGoal = 0; DistanceToStart = 0; Position.X = i; Position.Y = j; DestinationFromPrevious = Destinations.Default; DestinationToFinish = Destinations.Default; IsJumpPoint = JPType.Default; TargetJP = false; Parent = null; for (var k = 0; k < 3; ++k) { for (var h = 0; h < 3; ++h) { NormMatrix[k, h] = 0; } } switch (symbol) { case 'T': IsObstacle = true; break; default: IsObstacle = false; break; } }
public Node(Informer i, NodeState v) { InformerNode = i; Visited = v; Distance = 0; Position = i.transform.position; DestinationFromStart = Destinations.Default; DestinationFromPrevious = Destinations.Default; DestinationToFinish = Destinations.Default; Iteration = 0; for (var k = 0; k < 3; ++k) { for (var j = 0; j < 3; ++j) { NormMatrix[k, j] = 0; } } for (var dir = 0; dir < 8; ++dir) { GoalBounds[dir, (int)GoalBoundsEnum.MinRow] = 1000; GoalBounds[dir, (int)GoalBoundsEnum.MaxRow] = 0; GoalBounds[dir, (int)GoalBoundsEnum.MinCol] = 1000; GoalBounds[dir, (int)GoalBoundsEnum.MaxCol] = 0; } IsJumpPoint = JPType.Default; TargetJP = false; }
public Node(Node parent, Node node, Destinations destinationFromParent) { IsObstacle = node.IsObstacle; Visited = node.Visited; DistanceToGoal = sizeof(float); Position = node.Position; DestinationToFinish = node.DestinationToFinish; DistanceToStart = MetricsAStar(parent, node); DestinationFromPrevious = destinationFromParent; NormMatrix = node.NormMatrix; IsJumpPoint = node.IsJumpPoint; TargetJP = node.TargetJP; Parent = parent; }
public Node(Node n) { if (n != null) { InformerNode = n.InformerNode; Visited = n.Visited; Distance = n.Distance; Position = n.Position; DestinationToFinish = n.DestinationToFinish; DestinationFromPrevious = n.DestinationFromPrevious; NormMatrix = n.NormMatrix; IsJumpPoint = n.IsJumpPoint; TargetJP = n.TargetJP; } }
public Node(Node n) { if (n != null) { IsObstacle = n.IsObstacle; Visited = n.Visited; DistanceToGoal = n.DistanceToGoal; DistanceToStart = n.DistanceToStart; Position = n.Position; DestinationToFinish = n.DestinationToFinish; DestinationFromPrevious = n.DestinationFromPrevious; NormMatrix = n.NormMatrix; IsJumpPoint = n.IsJumpPoint; TargetJP = n.TargetJP; Parent = n.Parent; } }
public Node(Informer i, NodeState v) { InformerNode = i; Visited = v; Distance = 0; Position = i.transform.position; DestinationFromPrevious = Destinations.Default; DestinationToFinish = Destinations.Default; for (var k = 0; k < 3; ++k) { for (var j = 0; j < 3; ++j) { NormMatrix[k, j] = 0; } } IsJumpPoint = JPType.Default; TargetJP = false; }