public void OnPointerClick(PointerEventData eventData) { Debug.Log(name); Handler = GameObject.Find("ItemsMenager").GetComponent <ItemsHandler>(); Handler.PickItem(Item); Destroy(gameObject); }
private void OnTriggerEnter(Collider other) { // if player if (other.tag == "Player") { _handler.PickItem(_item); // set inactive in scene gameObject.SetActive(false); } }