internal void SpawnBaitItems() { for (int i = 0; i < Config.BaitItems.Count; i++) { var baitItem = Config.BaitItems[i].First(); ItemType item = baitItem.Key; float durability = 0; if (Config.LoadedBaitWeapons) { durability = item.GetDefaultDurability(); } int chance = baitItem.Value; if (Random.Range(0, 101) < chance) { Item.Spawn(item, durability, new Vector3(baitItemSpawnPos.x + Random.Range(-6.0f, 6.0f), baitItemSpawnPos.y, baitItemSpawnPos.z + Random.Range(-6.0f, 6f)), Random.rotation); Log.Debug($"{item} bait item has been spawned inside of SCP-012 chamber!", Config.Debug); } } }