// Update is called once per frame void Update() { float inputX = Input.GetAxisRaw("Horizontal"); animator.SetFloat("Speed_X", speed.x * inputX); float inputY = Input.GetAxisRaw("Vertical"); animator.SetFloat("Speed_Y", speed.y * inputY); movement = new Vector2( speed.x * inputX, speed.y * inputY); if (Input.GetKey((KeyCode)'e') && button_use.GetComponent <Button>().interactable) { ItemTriggerManager.deleteFindedEvidence(); } }
public void OnClick() { ItemTriggerManager.deleteFindedEvidence(); }