コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        float inputX = Input.GetAxisRaw("Horizontal");

        animator.SetFloat("Speed_X", speed.x * inputX);
        float inputY = Input.GetAxisRaw("Vertical");

        animator.SetFloat("Speed_Y", speed.y * inputY);
        movement = new Vector2(
            speed.x * inputX,
            speed.y * inputY);
        if (Input.GetKey((KeyCode)'e') && button_use.GetComponent <Button>().interactable)
        {
            ItemTriggerManager.deleteFindedEvidence();
        }
    }
コード例 #2
0
 public void OnClick()
 {
     ItemTriggerManager.deleteFindedEvidence();
 }