public void Clear() { PlatformText ptext = null; SystemText stext = null; DialogueText dtext = null; ItemText itext = null; if (Platform != null) { for (int i = 0; i < Platform.Length; i++) { ptext = Platform[i]; if (ptext != null) { ptext.Clear(); Platform[i] = null; } } Platform = null; } if (System != null) { for (int i = 0; i < System.Length; i++) { stext = System[i]; if (stext != null) { stext.Clear(); System[i] = null; } } System = null; } if (Dialogue != null) { for (int i = 0; i < Dialogue.Length; i++) { dtext = Dialogue[i]; if (dtext != null) { dtext.Clear(); Dialogue[i] = null; } } Dialogue = null; } if (Items != null) { for (int i = 0; i < Items.Length; i++) { itext = Items[i]; if (itext != null) { itext.Clear(); Items[i] = null; } } Items = null; } }