예제 #1
0
        public static void Prefix(byte amount, Vector3 newRagdoll, EDeathCause newCause, ELimb newLimb, CSteamID newKiller, ref EPlayerKill kill, bool trackKill, ERagdollEffect newRagdollEffect, bool canCauseBleeding, PlayerLife __instance)
        {
            Player ply = __instance.channel.owner.player;
            if (ply is null) return;

            if (amount >= ply.life.health)
            {
                Transform deathboxTransform = BarricadeManager.dropBarricade(new Barricade(1283),ply.transform, ply.transform.position, 0f, 0f, 0f, (ulong) ply.channel.owner.playerID.steamID, 0UL);
                byte x;
                byte y;
                ushort plant;
                ushort index;
                BarricadeRegion region;

                if (!BarricadeManager.tryGetInfo(deathboxTransform, out x, out y, out plant, out index, out region)) return;

                InteractableStorage storage = deathboxTransform.GetComponent<InteractableStorage>();
                storage.items.resize(10, 10);

                for (byte page = 0; page < 6; page++)
                {
                    for (byte i = 0; i < ply.inventory.items[page].getItemCount(); i++)
                    {
                        ItemJar item = ply.inventory.items[page].getItem(i);
                        storage.items.tryAddItem(item.item);
                    }
                }
                TTTPlayer.ClearInventoryUnsafe(__instance.channel.owner); // Clears clothing to prevent players aqquiring detective vest ect.
            }
        }
예제 #2
0
        private static IEnumerator ClearInventoryCoroutine(SteamPlayer player)
        {
            for (byte page = 0; page < 6; page++)
            {
                for (byte i = 0; i < player.player.inventory.items[page].getItemCount(); i++)
                {
                    ItemJar item = player.player.inventory.items[page].getItem(i);
                    player.player.inventory.removeItem(page, player.player.inventory.getIndex(page, item.x, item.y));
                }
            }

            System.Action removeUnequipped = () =>
            {
                for (byte i = 0; i < player.player.inventory.getItemCount(2); i++)
                {
                    player.player.inventory.removeItem(2, 0);
                }
            };

            player.player.clothing.askWearBackpack(0, 0, new byte[0], true);
            removeUnequipped();
            player.player.clothing.askWearGlasses(0, 0, new byte[0], true);
            removeUnequipped();
            player.player.clothing.askWearHat(0, 0, new byte[0], true);
            removeUnequipped();
            player.player.clothing.askWearPants(0, 0, new byte[0], true);
            removeUnequipped();
            player.player.clothing.askWearMask(0, 0, new byte[0], true);
            removeUnequipped();
            player.player.clothing.askWearShirt(0, 0, new byte[0], true);
            removeUnequipped();
            player.player.clothing.askWearVest(0, 0, new byte[0], true);
            removeUnequipped();
            yield return(null);
        }
예제 #3
0
 internal static bool DeleteItem(CSteamID csteamid, ItemJar item)
 {
     try
     {
         MySqlConnection mySqlConnection = Database.createConnection();
         MySqlCommand    mySqlCommand    = mySqlConnection.CreateCommand();
         string          text            = (item.item.metadata == null) ? "" : Convert.ToBase64String(item.item.metadata);
         mySqlCommand.CommandText = string.Concat(new object[]
         {
             "delete from `",
             ItemVault.Instance.Configuration.Instance.DatabaseTableName,
             "` where csteamid = ",
             csteamid,
             " and durability = ",
             item.item.durability,
             " and metadata = '",
             text,
             "' and itemid = ",
             item.item.id,
             " and stacksize = ",
             item.item.amount,
             " limit 1;"
         });
         mySqlConnection.Open();
         mySqlCommand.ExecuteScalar();
         mySqlConnection.Close();
         return(true);
     }
     catch (Exception ex)
     {
         Logger.LogException(ex);
     }
     return(false);
 }
예제 #4
0
        public static void updateNearbyDrops()
        {
            if (MiscOptions.IncreaseNearbyItemDistance && !MiscOptions.PanicMode)
            {
                OV_PlayerDashboardInventoryUI.areaItems.clear();
                OV_PlayerDashboardInventoryUI.regionsInRadius.Clear();
                Regions.getRegionsInRadius(Player.player.look.aim.position, 20f, OV_PlayerDashboardInventoryUI.regionsInRadius);
                OV_PlayerDashboardInventoryUI.itemsInRadius.Clear();
                ItemManager.getItemsInRadius(Player.player.look.aim.position, 400f, OV_PlayerDashboardInventoryUI.regionsInRadius, OV_PlayerDashboardInventoryUI.itemsInRadius);
                if (OV_PlayerDashboardInventoryUI.itemsInRadius.Count > 0)
                {
                    OV_PlayerDashboardInventoryUI.areaItems.resize(8, 0);
                    byte b = 0;
                    while ((int)b < OV_PlayerDashboardInventoryUI.itemsInRadius.Count && OV_PlayerDashboardInventoryUI.areaItems.getItemCount() < 200)
                    {
                        InteractableItem interactableItem = OV_PlayerDashboardInventoryUI.itemsInRadius[(int)b];
                        if (interactableItem)
                        {
                            Item item = interactableItem.item;
                            if (item != null)
                            {
                                while (!OV_PlayerDashboardInventoryUI.areaItems.tryAddItem(item))
                                {
                                    if (OV_PlayerDashboardInventoryUI.areaItems.height >= 200)
                                    {
                                        goto IL_14E;
                                    }
                                    OV_PlayerDashboardInventoryUI.areaItems.resize(OV_PlayerDashboardInventoryUI.areaItems.width, OV_PlayerDashboardInventoryUI.areaItems.height + 1);
                                }
                                ItemJar item2 = OV_PlayerDashboardInventoryUI.areaItems.getItem(OV_PlayerDashboardInventoryUI.areaItems.getItemCount() - 1);
                                item2.interactableItem = interactableItem;
                                interactableItem.jar   = item2;
                            }
                        }
                        b += 1;
                    }
IL_14E:
                    if (OV_PlayerDashboardInventoryUI.areaItems.height + 3 <= 200)
                    {
                        OV_PlayerDashboardInventoryUI.areaItems.resize(OV_PlayerDashboardInventoryUI.areaItems.width, OV_PlayerDashboardInventoryUI.areaItems.height + 3);
                    }
                }
                else
                {
                    OV_PlayerDashboardInventoryUI.areaItems.resize(8, 3);
                }
                Player.player.inventory.replaceItems(PlayerInventory.AREA, OV_PlayerDashboardInventoryUI.areaItems);
                SleekItems[] array = (SleekItems[])OV_PlayerDashboardInventoryUI.itemsfield.GetValue(null);
                array[(int)(PlayerInventory.AREA - PlayerInventory.SLOTS)].clear();
                array[(int)(PlayerInventory.AREA - PlayerInventory.SLOTS)].resize(OV_PlayerDashboardInventoryUI.areaItems.width, OV_PlayerDashboardInventoryUI.areaItems.height);
                for (int i = 0; i < (int)OV_PlayerDashboardInventoryUI.areaItems.getItemCount(); i++)
                {
                    array[(int)(PlayerInventory.AREA - PlayerInventory.SLOTS)].addItem(OV_PlayerDashboardInventoryUI.areaItems.getItem((byte)i));
                }
                OV_PlayerDashboardInventoryUI.updateBoxAreasfield.Invoke(null, null);
                return;
            }
            OverrideUtilities.CallOriginal(null, null);
        }
        private void OnInventoryUpdated(Player nativePlayer, byte page, byte index, ItemJar jar)
        {
            var player = GetUnturnedPlayer(nativePlayer) !;

            var @event = new UnturnedPlayerItemUpdatedEvent(player, page, index, jar);

            Emit(@event);
        }
        private void OnInventoryRemoved(Player nativePlayer, byte page, byte index, ItemJar jar)
        {
            UnturnedPlayer player = GetUnturnedPlayer(nativePlayer);

            UnturnedPlayerItemRemovedEvent @event = new UnturnedPlayerItemRemovedEvent(player, page, index, jar);

            Emit(@event);
        }
예제 #7
0
        private void onEquip(PlayerEquipment equipment, ItemJar jar, ItemAsset asset, ref bool shouldAllow)
        {
            UnturnedPlayer player = UnturnedPlayer.FromPlayer(equipment.player);

            if (this.woundeds.Any((Wounded e) => e.Id == player.CSteamID))
            {
                shouldAllow = false;
            }
        }
 public void onItemUpdated(byte page, byte index, ItemJar jar)
 {
     if (!isActiveAndEnabled || !awake)
     {
         return;
     }
     Inventory.sendUpdateInvState(page, jar.x, jar.y, jar.item.state);
     OpenedInentory.sendUpdateInvState(page, jar.x, jar.y, jar.item.state);
 }
 public void onItemRemoved(byte page, byte index, ItemJar jar)
 {
     if (!isActiveAndEnabled || !awake)
     {
         return;
     }
     Inventory.sendDropItem(page, jar.x, jar.y);
     OpenedInentory.sendDropItem(page, jar.x, jar.y);
 }
예제 #10
0
 private void OnInventoryChange(byte page, byte index, ItemJar item)//if player exits this automatically removed
 {
     //if (token.IsCancellationRequested)
     //    return;
     //EffectManager.askEffectClearByID(8101, this.callerPlayer.channel.owner.playerID.steamID);
     GetTargetItems();
     //await System.Threading.Tasks.Task.Run(()=> ShowItemsUI(this.callerPlayer, currentPage));
     ShowItemsUI(this.callerPlayer, currentPage);
     //ShowItemsUI(this.callerPlayer, currentPage);
 }
        private void OnEquipRequested(PlayerEquipment equipment, ItemJar jar, ItemAsset asset, ref bool shouldAllow)
        {
            UnturnedPlayer player = UnturnedPlayer.FromPlayer(equipment.player);

            if (asset.type == EItemType.GUN && !this.CanPlayerEquipGun(player))
            {
                shouldAllow = false;
                UnturnedChat.Say(player, Translate("RequireGunLicense"), MessageColor);
            }
        }
        private void OnEquipRequested(PlayerEquipment equipment, ItemJar jar, ItemAsset asset, ref bool shouldAllow)
        {
            UnturnedPlayer player = GetUnturnedPlayer(equipment.player);

            UnturnedPlayerItemEquippingEvent @event = new UnturnedPlayerItemEquippingEvent(player, new UnturnedItem(jar.item));

            Emit(@event);

            shouldAllow = [email protected];
        }
 public static ItemModel FromItemJar(ItemJar jar, byte page)
 {
     return(new ItemModel()
     {
         X = jar.x,
         Y = jar.y,
         Rot = jar.rot,
         Page = page,
         Item = jar.item
     });
 }
예제 #14
0
        public static SerializableItem Create(byte page, ItemJar item)
        {
            var result = Create(item.item);

            result.Position = new SerializableItemPosition
            {
                Page = page,
                Rot  = item.rot,
                X    = item.x,
                Y    = item.y
            };
            return(result);
        }
 internal void Break()
 {
     Transform.localPosition = Player.IsInVehicle ? Player.CurrentVehicle.transform.position : Player.Position;
     for (byte b = 0; b < ItemCount; b += 1)
     {
         ItemJar item = Container.items.getItem(b);
         ItemManager.dropItem(item.item, Transform.localPosition, false, true, true);
     }
     Container.items.clear();
     Close();
     Container = null;
     UnturnedChat.Say(Player, VirtualStorage.Instance.Translate("removing_container", ContainerName, ItemCount), Color.cyan);
 }
예제 #16
0
        private bool TryAddItem(Item item, UnturnedPlayerInventory playerInventory, out ItemJar itemJar)
        {
            var inventory = playerInventory.Inventory;
            var player    = playerInventory.Player;

            itemJar = null;
            if (item == null)
            {
                return(false);
            }

            ItemAsset itemAsset = (ItemAsset)Assets.find(EAssetType.ITEM, item.id);

            if (itemAsset == null || itemAsset.isPro)
            {
                return(false);
            }

            if (itemAsset.canPlayerEquip)
            {
                if (itemAsset.slot.canEquipAsSecondary() && TryAddItemEquip(playerInventory, item, 1 /* secondary slot */))
                {
                    itemJar = playerInventory.Inventory.items[1].getItem(index: 0);
                    return(true);
                }
                if (itemAsset.slot.canEquipAsPrimary() && TryAddItemEquip(playerInventory, item, 0 /* primary slot */))
                {
                    itemJar = playerInventory.Inventory.items[0].getItem(index: 0);
                    return(true);
                }
            }

            for (var page = PlayerInventory.SLOTS; page < PlayerInventory.PAGES - 2; page++)
            {
                if (!inventory.items[page].tryAddItem(item))
                {
                    continue;
                }

                itemJar = inventory.items[page].getItem((byte)(inventory.items[page].getItemCount() - 1));
                if (!player.equipment.isSelected && itemAsset.slot.canEquipInPage(page) && itemAsset.canPlayerEquip)
                {
                    player.equipment.tryEquip(page, itemJar.x, itemJar.y);
                }

                return(true);
            }

            return(false);
        }
예제 #17
0
        private void OnEquipRequested(PlayerEquipment equipment, ItemJar jar, ItemAsset asset, ref bool shouldAllow)
        {
            var player = GetUnturnedPlayer(equipment.player) !;

            var inventoryItem = new UnturnedInventoryItem(player.Inventory, jar);

            var @event = new UnturnedPlayerItemEquippingEvent(player, inventoryItem.Item)
            {
                IsCancelled = !shouldAllow
            };

            Emit(@event);

            shouldAllow = [email protected];
        }
예제 #18
0
        public override TemplateObject Handle(TagData data)
        {
            if (data.Remaining == 0)
            {
                return(this);
            }
            switch (data[0])
            {
            case "items":
            {
                List <TemplateObject> list = new List <TemplateObject>();
                foreach (Items items in Internal)
                {
                    for (byte i = 0; i < items.getItemCount(); i++)
                    {
                        ItemJar item = items.getItem(i);
                        list.Add(new ItemTag(item));
                    }
                }
                return(new ListTag(list).Handle(data));
            }

            case "item":
            {
                long index = IntegerTag.For(data, data.GetModifierObject(0)).Internal;
                int  curr  = 0;
                byte size;
                while (index >= (size = Internal[curr].getItemCount()))
                {
                    curr++;
                    if (curr == Internal.Length)
                    {
                        curr--;
                        index = Internal[curr].getItemCount() - 1;
                        break;
                    }
                    else
                    {
                        index -= size;
                    }
                }
                return(new ItemTag(Internal[curr].getItem((byte)index)));
            }

            default:
                return(new TextTag(ToString()).Handle(data));
            }
        }
예제 #19
0
        public static List <Item> ListItems(UnturnedPlayer player)
        {
            List <Item> itemList = new List <Item>();

            for (byte page = 0; page < PlayerInventory.PAGES - 1; page++)
            {
                for (byte index = 0; index < player.Inventory.getItemCount(page); index++)
                {
                    ItemJar iJar = player.Inventory.getItem(page, index);

                    itemList.Add(new Item(iJar.item.id, iJar.item.metadata, page, iJar.x, iJar.y, iJar.rot));
                }
            }

            return(itemList);
        }
        private void OnEquipRequested(PlayerEquipment equipment, ItemJar jar, ItemAsset asset, ref bool shouldAllow)
        {
            equipment.player.movement.sendPluginGravityMultiplier(1);
            equipment.player.movement.sendPluginJumpMultiplier(1);
            equipment.player.movement.sendPluginSpeedMultiplier(1);
            var id       = jar.item.id;
            var clothing = equipment.player.clothing;

            SendEffectItems(id, equipment.player);
            SendEffectClothing(clothing.backpack, equipment.player);
            SendEffectClothing(clothing.glasses, equipment.player);
            SendEffectClothing(clothing.hat, equipment.player);
            SendEffectClothing(clothing.mask, equipment.player);
            SendEffectClothing(clothing.pants, equipment.player);
            SendEffectClothing(clothing.shirt, equipment.player);
            SendEffectClothing(clothing.vest, equipment.player);
        }
예제 #21
0
        public void Execute(IRocketPlayer caller, string[] command)
        {
            Rocket.Unturned.Player.UnturnedPlayer player = (Rocket.Unturned.Player.UnturnedPlayer)caller;
            if (player == null)
            {
                return;
            }
            foreach (VaultStorage vaults in Uber_VaultS.vaultList)
            {
                if (vaults.SteamID == player.CSteamID)
                {
                    byte            x, y;
                    ushort          plant, index;
                    BarricadeRegion regionBarricade;
                    if (BarricadeManager.tryGetInfo(vaults.Locker, out x, out y, out plant, out index, out regionBarricade))
                    {
                        InteractableStorage IStorage = (InteractableStorage)regionBarricade.drops[index].interactable;
                        IStorage.isOpen = true;
                        IStorage.opener = player.Player;
                        //IStorage.name = "U" + player.CSteamID.ToString();

                        if (vaults.alreadyOpened == false)
                        {
                            IStorage.items.resize((byte)vaults.SizeX, (byte)vaults.SizeY);
                            IStorage.items.clear();
                            if (vaults.ItemList.getItemCount() > 0)
                            {
                                for (byte i = 0; i < vaults.ItemList.getItemCount(); i++)
                                {
                                    ItemJar currentItemJar = vaults.ItemList.getItem(i);
                                    Item    CurrentItem    = currentItemJar.item;
                                    IStorage.items.addItem(vaults.ItemList.getItem(i).x, vaults.ItemList.getItem(i).y, vaults.ItemList.getItem(i).rot, vaults.ItemList.getItem(i).item);
                                }
                            }
                            vaults.alreadyOpened = true;
                        }

                        player.Inventory.isStoring = true;
                        player.Inventory.storage   = IStorage;
                        player.Inventory.updateItems(PlayerInventory.STORAGE, IStorage.items);
                        player.Inventory.sendStorage();
                    }
                }
            }
        }
예제 #22
0
        /**
         * Sell a Page of Items
         *
         * This function sells all player inventory items, by stepping through each
         * "page" of the inventory and sells each item. This is to ensure nothing is
         * missed or left behind.
         * @param {UnturnedPlayer} player Player data
         * @param {byte} page Page of items
         */
        public void Sell(UnturnedPlayer player, byte page)
        {
            foreach (var i in player.Inventory.items)
            {
                if (i == null)
                {
                    continue;
                }
                for (byte w = 0; w < i.width; w++)
                {
                    for (byte h = 0; h < i.height; h++)
                    {
                        try
                        {
                            byte index = i.getIndex(w, h);
                            if (index == 255)
                            {
                                continue;
                            }

                            ItemJar itm = player.Inventory.getItem(i.page, index);

                            // filter items to only those that match page
                            if (i.page == Convert.ToByte(page))
                            {
                                // sell item via ZaupShop plugin
                                ZaupShop.ZaupShop.Instance.Sell(player, new[] { itm.item.id.ToString() });

                                /**
                                 * DEV NOTE
                                 * there's no way to tell if ZaupShop succeeded in selling the item, so
                                 * even if it doesn't pay out, this next line will still delete the item
                                 * anyway. "whoops"...
                                 */
                                i.removeItem(index);
                            }
                        }
                        catch { }
                    }
                }
            }
        }
예제 #23
0
        private void fillSlot(ItemJar jar, bool isOccupied)
        {
            byte num1 = jar.size_x;
            byte num2 = jar.size_y;

            if ((int)jar.rot % 2 == 1)
            {
                num1 = jar.size_y;
                num2 = jar.size_x;
            }
            for (byte index1 = 0; (int)index1 < (int)num1; ++index1)
            {
                for (byte index2 = 0; (int)index2 < (int)num2; ++index2)
                {
                    if ((int)jar.x + (int)index1 < (int)Width && (int)jar.y + (int)index2 < (int)Height)
                    {
                        Slots[(int)jar.x + (int)index1, (int)jar.y + (int)index2] = isOccupied;
                    }
                }
            }
        }
        internal void SaveState()
        {
            SteamPacker.openWrite(0);
            ItemCount = Container.items.getItemCount();
            SteamPacker.write(Player.CSteamID, Player.SteamGroupID, ItemCount);
            for (byte i = 0; i < ItemCount; i++)
            {
                ItemJar I = (ItemJar)Container.items.getItem(i);
                SteamPacker.write(I.x, I.y, I.rot, I.item.id, I.item.amount, I.item.durability, I.item.metadata);
            }
            if (Container.isDisplay)
            {
                SteamPacker.write(Container.displaySkin, Container.displayMythic, Container.rot_comp);
            }
            int Size = 0;

            byte[] tmp = SteamPacker.closeWrite(out Size);
            StateSize = Size;
            State     = new byte[StateSize];
            Array.Copy(tmp, State, StateSize);
        }
예제 #25
0
 internal static bool AddItem(CSteamID csteamid, ItemJar item)
 {
     try
     {
         MySqlConnection mySqlConnection = Database.createConnection();
         MySqlCommand    mySqlCommand    = mySqlConnection.CreateCommand();
         string          text            = (item.item.metadata == null) ? "" : Convert.ToBase64String(item.item.metadata);
         mySqlCommand.CommandText = string.Concat(new object[]
         {
             "insert into `",
             ItemVault.Instance.Configuration.Instance.DatabaseTableName,
             "` (`csteamid`,`durability`,`x`,`y`,`rotation`,`metadata`,`itemid`,`stacksize`) values(",
             csteamid,
             ",",
             item.item.durability,
             ",",
             item.x,
             ",",
             item.y,
             ",",
             item.rot,
             ",'",
             text,
             "',",
             item.item.id,
             ",",
             item.item.amount,
             ");"
         });
         mySqlConnection.Open();
         mySqlCommand.ExecuteNonQuery();
         mySqlConnection.Close();
         return(true);
     }
     catch (Exception ex)
     {
         Logger.LogException(ex);
     }
     return(false);
 }
예제 #26
0
 internal static void UpdateItem(CSteamID cSteamID, ItemJar item)
 {
     try
     {
         MySqlConnection mySqlConnection = Database.createConnection();
         MySqlCommand    mySqlCommand    = mySqlConnection.CreateCommand();
         string          text            = (item.item.metadata == null) ? "" : Convert.ToBase64String(item.item.metadata);
         mySqlCommand.CommandText = string.Concat(new object[]
         {
             "update `",
             ItemVault.Instance.Configuration.Instance.DatabaseTableName,
             "` set `metadata`='" + text + "' where `csteamid`='" + cSteamID + "' and `itemid` = " + item.item.id + " limit 1;"
         });
         mySqlConnection.Open();
         mySqlCommand.ExecuteNonQuery();
         mySqlConnection.Close();
     }
     catch (Exception ex)
     {
         Logger.LogException(ex);
     }
 }
예제 #27
0
        private void LoadSize(byte newWidth, byte newHeight)
        {
            Width  = newWidth;
            Height = newHeight;
            Slots  = new bool[(int)Width, (int)Height];
            for (byte index1 = 0; (int)index1 < (int)Width; ++index1)
            {
                for (byte index2 = 0; (int)index2 < (int)Height; ++index2)
                {
                    Slots[(int)index1, (int)index2] = false;
                }
            }
            List <ItemJar> itemJarList = new List <ItemJar>();

            if (items != null)
            {
                for (byte index = 0; (int)index < this.items.Count; ++index)
                {
                    ItemJar jar  = this.items[(int)index];
                    byte    num1 = jar.size_x;
                    byte    num2 = jar.size_y;
                    if ((int)jar.rot % 2 == 1)
                    {
                        num1 = jar.size_y;
                        num2 = jar.size_x;
                    }
                    if (Width == (byte)0 || this.Height == (byte)0 || (int)Page >= (int)PlayerInventory.SLOTS && ((int)jar.x + (int)num1 > (int)Width || (int)jar.y + (int)num2 > (int)Height))
                    {
                    }
                    else
                    {
                        this.fillSlot(jar, true);
                        itemJarList.Add(jar);
                    }
                }
            }
            this.items = itemJarList;
        }
        private void OnDequipRequested(PlayerEquipment equipment, ref bool shouldAllow)
        {
            UnturnedPlayer player = GetUnturnedPlayer(equipment.player);

            PlayerInventory inv = player.Player.inventory;

            byte page = equipment.equippedPage;

            byte index = inv.getIndex(page, equipment.equipped_x, equipment.equipped_y);

            ItemJar jar = inv.getItem(page, index);

            if (jar?.item == null)
            {
                return;
            }

            UnturnedPlayerItemUnequippingEvent @event = new UnturnedPlayerItemUnequippingEvent(player, new UnturnedItem(jar.item));

            Emit(@event);

            shouldAllow = [email protected];
        }
예제 #29
0
 private void onInventoryAdded(byte E, byte u, ItemJar J)
 {
     OnPlayerInventoryAdded.TryInvoke(Player, (InventoryGroup)Enum.Parse(typeof(InventoryGroup), E.ToString()), u, J);
     OnInventoryAdded.TryInvoke(Player, (InventoryGroup)Enum.Parse(typeof(InventoryGroup), E.ToString()), u, J);
 }
예제 #30
0
 private void onInventoryRemoved(byte E, byte y, ItemJar f)
 {
     OnPlayerInventoryRemoved.TryInvoke(Player, (InventoryGroup)Enum.Parse(typeof(InventoryGroup), E.ToString()), y, f);
     OnInventoryRemoved.TryInvoke(Player, (InventoryGroup)Enum.Parse(typeof(InventoryGroup), E.ToString()), y, f);
 }
예제 #31
0
 public ItemTag(ItemJar item)
 {
     Internal = item;
 }
 private void onInventoryAdded(byte E, byte u, ItemJar J)
 {
     OnPlayerInventoryAdded.TryInvoke(Player,(InventoryGroup)Enum.Parse(typeof(InventoryGroup), E.ToString()), u, J);
     OnInventoryAdded.TryInvoke(Player, (InventoryGroup)Enum.Parse(typeof(InventoryGroup), E.ToString()), u, J);
 }
 private void onInventoryRemoved(byte E, byte y, ItemJar f)
 {
     OnPlayerInventoryRemoved.TryInvoke(Player, (InventoryGroup)Enum.Parse(typeof(InventoryGroup), E.ToString()), y, f);
     OnInventoryRemoved.TryInvoke(Player, (InventoryGroup)Enum.Parse(typeof(InventoryGroup), E.ToString()), y, f);
 }
 private void onInventoryUpdated(byte E, byte O, ItemJar P)
 {
     OnPlayerInventoryUpdated.TryInvoke(Player, (InventoryGroup)Enum.Parse(typeof(InventoryGroup), E.ToString()), O, P);
     OnInventoryUpdated.TryInvoke(Player, (InventoryGroup)Enum.Parse(typeof(InventoryGroup), E.ToString()), O, P);
 }