public virtual void RefreshSlot() { var titleTextComponent = transform.Find("ItemTitle").gameObject.GetComponent <Text>(); var iconComponent = transform.Find("ItemIcon").gameObject.GetComponent <Image>(); var descriptionTextComponent = transform.Find("ItemDescription").gameObject.GetComponent <Text>(); var statsTextComponent = transform.Find("ItemStats").gameObject.GetComponent <Text>(); var quantityTextComponent = transform.Find("ItemQuantity").gameObject.GetComponent <Text>(); var qualityTextComponent = transform.Find("ItemQuality").gameObject.GetComponent <Text>(); var equippedImageObjet = transform.Find("EquippedImage").gameObject; if (HasItem && itemInstance != null) { //Debug.Log(itemInstance.IsEquipped); equippedImageObjet.SetActive(itemInstance.IsEquipped); titleTextComponent.text = itemInstance.ItemTemplate.ItemName; iconComponent.sprite = itemInstance.ItemTemplate.Icon; descriptionTextComponent.text = itemInstance.ItemTemplate.ItemDescription; statsTextComponent.text = itemInstance.GetStatsText("{2}:<b>{1}{0}</b> "); quantityTextComponent.text = itemInstance.Quantity > 1 ? "x" + itemInstance.Quantity.ToString() : String.Empty; qualityTextComponent.text = itemInstance.Quality.ToString(); var itemColor = Color.black; switch (itemInstance.Quality) { case ItemQuality.Weak: itemColor = WeakItemColor; break; case ItemQuality.Regular: itemColor = RegularItemColor; break; case ItemQuality.Exceptional: itemColor = ExceptionalItemColor; break; case ItemQuality.Rare: itemColor = RareItemColor; break; case ItemQuality.Legend: itemColor = LegendItemColor; break; } qualityTextComponent.color = itemColor; } else { titleTextComponent.text = String.Empty; iconComponent.sprite = null; descriptionTextComponent.text = String.Empty; statsTextComponent.text = String.Empty; quantityTextComponent.text = String.Empty; qualityTextComponent.text = String.Empty; qualityTextComponent.color = Color.black; } }
internal void SetPanel(ItemInstance itemInstance) { if (itemInstance != null) { this.itemInstance = itemInstance; ItemImage.sprite = itemInstance.ItemTemplate.Icon; //ItemImage.color = tempColor; var itemColor = Color.black; switch (itemInstance.Quality) { case ItemQuality.Weak: itemColor = WeakItemColor; break; case ItemQuality.Regular: itemColor = RegularItemColor; break; case ItemQuality.Exceptional: itemColor = ExceptionalItemColor; break; case ItemQuality.Rare: itemColor = RareItemColor; break; case ItemQuality.Legend: itemColor = LegendItemColor; break; } //TitleText.color = itemColor; QualityText.color = itemColor; TitleText.text = itemInstance.ItemTemplate.ItemName; DescText.text = itemInstance.ItemTemplate.ItemDescription; LongDescText.text = itemInstance.ItemTemplate.ItemLongDescription; QualityText.text = itemInstance.GetQualityText(); StatsText.text = itemInstance.GetStatsText(" {2}:<b>{1}{0}</b> "); UnequipButton.gameObject.SetActive(itemInstance.IsEquippable()); UnequipButton.interactable = itemInstance.IsEquipped; } else { UnequipButton.gameObject.SetActive(false); UnequipButton.interactable = false; } }