private void UpdateText() { if (!GameManager.Instance) { return; } // Update all texts for now for (int i = 0; i < NumInventorySlots; ++i) { ItemCount ic = GameManager.Instance.MainPlayer.Inventory.GetSlotInformation(i); InventorySlotUI isu = m_inventorySlot[i]; if (ic.Count == 0) { isu.m_count.text = ""; } else { isu.m_count.text = ic.Count.ToString(); } isu.m_title.color = (i == m_selectSlotIndex) ? new Color(48 / 255f, 255 / 255f, 42 / 255f) : new Color(1f, 1f, 1f); // set what is owned by this inventory slot if (ic.Item == EItem.None) { isu.m_icon.sprite = null; isu.m_icon.color = new Color(1f, 1f, 1f, 0f); } else { if (isu.m_icon.sprite == null) { TileResourceDef tileResourceDef = TileMapping.GetTileResourceDef((ETile)ic.Item); Texture2D tex = tileResourceDef != null ? Resources.Load(tileResourceDef.Filename) as Texture2D : null; if (tex) { Sprite sprite = Sprite.Create(tex, tileResourceDef.Rect, Vector2.zero); isu.m_icon.sprite = sprite; isu.m_icon.color = ItemInstance.GetColorForItem(ic.Item); isu.m_icon.rectTransform.SetWidth(Mathf.Min(tileResourceDef.Rect.width, 32)); isu.m_icon.rectTransform.SetHeight(Mathf.Min(tileResourceDef.Rect.height, 32)); } } } } }