public override void UpdateUI() { //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_0253: Unknown result type (might be due to invalid IL or missing references) //IL_02da: Unknown result type (might be due to invalid IL or missing references) //IL_0356: Unknown result type (might be due to invalid IL or missing references) int badgeTotalNum = MonoBehaviourSingleton <SmithManager> .I.GetBadgeTotalNum(); SetBadge((Enum)UI.BTN_STUDIO, badgeTotalNum, 1, 8, -8, true); DrawEquipModeButton(); int sex = MonoBehaviourSingleton <UserInfoManager> .I.userStatus.sex; if (showEquipMode) { EquipSetInfo equipSetInfo = localEquipSet[equipSetNo]; int i = 0; for (int num = icons.Length; i < num; i++) { EquipItemInfo equipItemInfo = equipSetInfo.item[i]; Transform ctrl = GetCtrl(icons[i]); ctrl.GetComponentsInChildren <ItemIcon>(true, Temporary.itemIconList); int j = 0; for (int count = Temporary.itemIconList.Count; j < count; j++) { Temporary.itemIconList[j].get_gameObject().SetActive(true); } Temporary.itemIconList.Clear(); ItemIcon itemIcon = ItemIcon.CreateEquipItemIconByEquipItemInfo(equipItemInfo, sex, GetCtrl(icons[i]), null, -1, "DETAIL", i, false, -1, false, null, false, false); int num2 = -1; string text = string.Empty; if (equipItemInfo != null && equipItemInfo.tableID != 0) { EquipItemTable.EquipItemData tableData = equipItemInfo.tableData; num2 = tableData.GetIconID(sex); text = string.Format(StringTable.Get(STRING_CATEGORY.MAIN_STATUS, 1u), equipItemInfo.level); } itemIcon.get_gameObject().SetActive(num2 != -1); SetEvent((Enum)iconsBtn[i], (num2 == -1) ? "EQUIP" : "DETAIL", i); SetLabelText((Enum)lblEquipLevel[i], text); SetLabelText((Enum)lblShadowEquipLevel[i], text); if (num2 != -1) { itemIcon.SetEquipExt(equipItemInfo, base.GetComponent <UILabel>((Enum)lblEquipLevel[i])); } Transform ctrl2 = GetCtrl(iconsBtn[i]); bool flag = equipItemInfo != null && equipItemInfo.tableID != 0; if (flag) { int button_event_data = i; SetSkillIconButton(ctrl2, UI.OBJ_SKILL_BUTTON_ROOT, "SkillIconButtonTOP", equipItemInfo.tableData, GetSkillSlotData(equipItemInfo), "SKILL_ICON_BUTTON", button_event_data); } FindCtrl(ctrl2, UI.OBJ_SKILL_BUTTON_ROOT).get_gameObject().SetActive(flag); } } else { int k = 0; for (int num3 = visualEquip.visualItem.Length; k < num3; k++) { EquipItemInfo equipItemInfo2 = visualEquip.visualItem[k]; Transform ctrl3 = GetCtrl(iconsVisual[k]); ctrl3.GetComponentsInChildren <ItemIcon>(true, Temporary.itemIconList); int l = 0; for (int count2 = Temporary.itemIconList.Count; l < count2; l++) { Temporary.itemIconList[l].get_gameObject().SetActive(true); } Temporary.itemIconList.Clear(); ItemIcon itemIcon2 = ItemIcon.CreateEquipItemIconByEquipItemInfo(equipItemInfo2, sex, ctrl3, null, -1, "AVATAR", k, false, -1, false, null, false, false); SetLongTouch(itemIcon2.transform, "VISUAL_DETAIL", k); int num4 = -1; if (equipItemInfo2 != null) { num4 = equipItemInfo2.tableData.GetIconID(sex); } itemIcon2.get_gameObject().SetActive(num4 != -1); SetEvent((Enum)iconsVisualBtn[k], "AVATAR", k); SetLongTouch((Enum)iconsVisualBtn[k], "VISUAL_DETAIL", (object)k); } } DrawEquipSetModel(); UI?nullable = tweenTarget; if (nullable.HasValue) { ResetTween((Enum)tweenTarget, 0); PlayTween((Enum)tweenTarget, true, (EventDelegate.Callback)null, false, 0); } SetActive((Enum)UI.OBJ_STUDIO_BUTTON_ROOT, showEquipMode); SetActive((Enum)UI.TGL_VISIBLE_UI_BUTTON, !showEquipMode); SetToggle((Enum)UI.TGL_SHOW_EQUIP_TYPE, showEquipMode); if (visualEquip.isVisibleHelm != (localEquipSet[equipSetNo].showHelm == 1)) { ResetTween((Enum)UI.BTN_VISIBLE_HELM, 0); ResetTween((Enum)UI.BTN_INVISIBLE_HELM, 0); if (localEquipSet[equipSetNo].showHelm == 1) { PlayTween((Enum)UI.BTN_INVISIBLE_HELM, true, (EventDelegate.Callback)null, false, 0); } else { PlayTween((Enum)UI.BTN_VISIBLE_HELM, true, (EventDelegate.Callback)null, false, 0); } visualEquip.isVisibleHelm = (localEquipSet[equipSetNo].showHelm == 1); } SetToggleButton((Enum)UI.TGL_VISIBLE_HELM_BUTTON, visualEquip.isVisibleHelm, (Action <bool>) delegate(bool is_active) { visualEquip.isVisibleHelm = is_active; localEquipSet[equipSetNo].showHelm = (visualEquip.isVisibleHelm ? 1 : 0); ResetTween((Enum)UI.BTN_VISIBLE_HELM, 0); ResetTween((Enum)UI.BTN_INVISIBLE_HELM, 0); if (is_active) { PlayTween((Enum)UI.BTN_INVISIBLE_HELM, true, (EventDelegate.Callback)null, false, 0); } else { PlayTween((Enum)UI.BTN_VISIBLE_HELM, true, (EventDelegate.Callback)null, false, 0); } UpdateModel(); }); DrawEquipSetCopyModeButton(); base.UpdateUI(); }
protected override void UpdateEquipIcon(List <CharaInfo.EquipItem> equip_set_info) { //IL_0310: Unknown result type (might be due to invalid IL or missing references) SetActive(transRoot, UI.LBL_CHANGE_MODE, isVisualMode); int i = 0; for (int num = 7; i < num; i++) { SetEvent(FindCtrl(transRoot, icons[i]), "EMPTY", 0); SetEvent(FindCtrl(transRoot, icons_btn[i]), "EMPTY", 0); SetLabelText(FindCtrl(transRoot, icons_level[i]), string.Empty); } bool flag = isVisualMode; bool flag2 = isVisualMode; bool flag3 = isVisualMode; bool flag4 = isVisualMode; int j = 0; for (int num2 = localEquipSet.item.Length; j < num2; j++) { ITEM_ICON_TYPE iTEM_ICON_TYPE = ITEM_ICON_TYPE.NONE; RARITY_TYPE? nullable = null; ELEMENT_TYPE eLEMENT_TYPE = ELEMENT_TYPE.MAX; int num3 = -1; EquipItemInfo equipItemInfo = localEquipSet.item[j]; EquipItemTable.EquipItemData equipItemData = null; if (equipItemInfo != null) { switch (equipItemInfo.tableData.type) { case EQUIPMENT_TYPE.ARMOR: flag2 = false; break; case EQUIPMENT_TYPE.HELM: flag = false; break; case EQUIPMENT_TYPE.ARM: flag3 = false; break; case EQUIPMENT_TYPE.LEG: flag4 = false; break; } equipItemData = ((!isVisualMode) ? Singleton <EquipItemTable> .I.GetEquipItemData(equipItemInfo.tableID) : GetVisualModeTargetTable(equipItemInfo.tableData.id, equipItemInfo.tableData.type, record.charaInfo)); } if (isVisualMode) { if (equipItemData != null) { num3 = equipItemData.GetIconID(GetCharaSex()); SetActive(FindCtrl(transRoot, icons_level[j]), false); } } else if (equipItemInfo != null && equipItemInfo.tableID != 0) { num3 = equipItemData.GetIconID(GetCharaSex()); SetActive(FindCtrl(transRoot, icons_level[j]), true); string text = string.Format(StringTable.Get(STRING_CATEGORY.MAIN_STATUS, 1u), equipItemInfo.level.ToString()); SetLabelText(FindCtrl(transRoot, icons_level[j]), text); } Transform parent = FindCtrl(transRoot, icons[j]); ItemIcon itemIcon = ItemIcon.CreateEquipItemIconByEquipItemInfo(equipItemInfo, GetCharaSex(), parent, null, -1, "EQUIP", j, false, -1, false, null, false, false); SetLongTouch(itemIcon.transform, "DETAIL", j); SetEvent(FindCtrl(transRoot, icons_btn[j]), "DETAIL", j); SetEvent(itemIcon.transform, "DETAIL", j); itemIcon.get_gameObject().SetActive(num3 != -1); if (num3 != -1) { itemIcon.SetEquipExtInvertedColor(equipItemInfo, base.GetComponent <UILabel>(transRoot, (Enum)icons_level[j])); } } if (flag && record.charaInfo.hId != 0) { int index = 4; int hId = record.charaInfo.hId; EQUIPMENT_TYPE e_type = EQUIPMENT_TYPE.HELM; CharaInfo charaInfo = record.charaInfo; SetVisualModeIcon(index, hId, e_type, charaInfo); } if (flag2 && record.charaInfo.aId != 0) { int index2 = 3; int aId = record.charaInfo.aId; EQUIPMENT_TYPE e_type2 = EQUIPMENT_TYPE.ARMOR; CharaInfo charaInfo2 = record.charaInfo; SetVisualModeIcon(index2, aId, e_type2, charaInfo2); } if (flag3 && record.charaInfo.rId != 0) { int index3 = 5; int rId = record.charaInfo.rId; EQUIPMENT_TYPE e_type3 = EQUIPMENT_TYPE.ARM; CharaInfo charaInfo3 = record.charaInfo; SetVisualModeIcon(index3, rId, e_type3, charaInfo3); } if (flag4 && record.charaInfo.lId != 0) { int index4 = 6; int lId = record.charaInfo.lId; EQUIPMENT_TYPE e_type4 = EQUIPMENT_TYPE.LEG; CharaInfo charaInfo4 = record.charaInfo; SetVisualModeIcon(index4, lId, e_type4, charaInfo4); } }
public override void UpdateUI() { base.UpdateUI(); SetActive((Enum)UI.SPR_COUNT_0_ON, exceedCount > 0); SetActive((Enum)UI.SPR_COUNT_1_ON, exceedCount > 1); SetActive((Enum)UI.SPR_COUNT_2_ON, exceedCount > 2); SetActive((Enum)UI.SPR_COUNT_3_ON, exceedCount > 3); SetLabelText((Enum)UI.LBL_SELECT_NOW, (selectPageIndex + 1).ToString()); UpdateBonusDetail(true); bool is_only_lapis = true; int item_num = exceedData.exceed.Length; SetGrid(UI.GRD_LAPIS, "SmithExceedItem", item_num, false, delegate(int i, Transform t, bool is_recycle) { //IL_0276: Unknown result type (might be due to invalid IL or missing references) //IL_0295: Unknown result type (might be due to invalid IL or missing references) //IL_02a3: Unknown result type (might be due to invalid IL or missing references) //IL_02a8: Unknown result type (might be due to invalid IL or missing references) //IL_02af: Unknown result type (might be due to invalid IL or missing references) //IL_02b4: Unknown result type (might be due to invalid IL or missing references) if (exceedCount >= 4) { SetActive(t, false); } else if (i < selectPageIndex * 3 || i >= (selectPageIndex + 1) * 3) { SetActive(t, false); } else { EquipItemExceedTable.EquipItemExceedData.ExceedNeedItem exceedNeedItem = exceedData.exceed[i]; if (exceedNeedItem == null || exceedNeedItem.itemId == 0 || exceedNeedItem.num[exceedCount] == 0) { SetActive(t, false); } else { ItemTable.ItemData itemData = Singleton <ItemTable> .I.GetItemData(exceedNeedItem.itemId); if (itemData == null) { SetActive(t, false); } else { if (itemData.type != ITEM_TYPE.LAPIS) { is_only_lapis = false; } SetActive(t, true); int haveingItemNum = MonoBehaviourSingleton <InventoryManager> .I.GetHaveingItemNum(exceedNeedItem.itemId); int num = (int)exceedNeedItem.num[exceedCount]; ItemIcon.GetIconShowData(REWARD_TYPE.ITEM, exceedNeedItem.itemId, out int _, out ITEM_ICON_TYPE icon_type, out RARITY_TYPE? _, out ELEMENT_TYPE _, out EQUIPMENT_TYPE? _, out int _, out int _, out GET_TYPE _, 0); Transform val = FindCtrl(t, UI.OBJ_MATERIAL_ICON_ROOT); bool flag2 = haveingItemNum >= num; ItemIcon itemIcon = ItemIconMaterial.CreateMaterialIcon(icon_type, itemData, val, haveingItemNum, num, (!flag2) ? "NEED" : "NEXT", i, false); SetMaterialInfo(itemIcon._transform, REWARD_TYPE.ITEM, exceedNeedItem.itemId, GetCtrl(UI.SCR_LAPIS_ROOT)); ItemIconMaterial itemIconMaterial = itemIcon as ItemIconMaterial; if (itemIconMaterial != null) { itemIconMaterial.SetVisibleBG(false); } FindCtrl(val, UI.SPR_EXCEED_BTN_BG).set_parent(itemIcon._transform); SetActive(t, UI.SPR_EXCEED_GRAYOUT, !flag2); if (itemData.endDate != default(DateTime)) { string format = StringTable.Get(STRING_CATEGORY.SHOP, 15u); SetLabelText(t, UI.LBL_LIMITED, string.Format(format, itemData.endDate.ToString("yyyy/MM/dd HH:mm"))); } else { SetActive(t, UI.OBJ_EXCEED_LIMITED, false); } if (!IsValidExceedSection()) { if (itemIcon.GetComponent <UINoAuto>() == null) { itemIcon.get_gameObject().AddComponent <UINoAuto>(); } if (itemIcon.GetComponent <UIButtonScale>() == null) { UIButtonScale uIButtonScale = itemIcon.get_gameObject().AddComponent <UIButtonScale>(); uIButtonScale.hover = Vector3.get_one(); uIButtonScale.pressed = UIButtonEffect.buttonScale_pressed; uIButtonScale.duration = UIButtonEffect.buttonScale_duration; } } } } } }); bool flag = exceedCount < 4; SetActive((Enum)UI.OBJ_VALID_EXCEED_ROOT, flag); SetActive((Enum)UI.OBJ_INVALID_EXCEED_ROOT, !flag); int id = (!is_only_lapis) ? 6 : 5; string text = StringTable.Get(STRING_CATEGORY.ITEM_DETAIL, (uint)id); SetLabelText((Enum)UI.LBL_USE_MATERIAL_NAME, text); }
private void InitListItem(TaskData data, Transform root) { //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Expected O, but got Unknown //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Expected O, but got Unknown //IL_01f9: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Expected O, but got Unknown //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Expected O, but got Unknown SetActive(root, UI.OBJ_CLEARED_ITEM, data.info.status == 2 || data.info.status == 3); SetActive(root, UI.OBJ_NOT_CLEARED_ITEM, data.info.status == 1); Transform val = FindCtrl(root, UI.SPR_GAUGE); if (val != null) { val.set_localScale(new Vector3(Mathf.Clamp((float)data.info.progress / (float)data.tableData.goalNum, 0f, 1f), 1f, 1f)); } SetLabelText(root, UI.LBL_GAUGE, data.info.progress.ToString() + "/" + data.tableData.goalNum.ToString()); SetLabelText(root, UI.LBL_CONDITION, data.tableData.title); SetLabelText(root, UI.LBL_REWARD_NAME, data.tableData.detail); if (data.tableData.rewardNum <= 1) { SetActive(root, UI.LBL_ITEM, false); } else { SetActive(root, UI.LBL_ITEM, true); SetLabelText(root, UI.LBL_ITEM, "x" + data.tableData.rewardNum.ToString()); } ItemIcon itemIcon = ItemIcon.CreateRewardItemIcon(data.tableData.rewardType, (uint)data.tableData.itemId, FindCtrl(root, UI.OBJ_ICON_ROOT), -1, null, 0, false, -1, false, null, false, false, ItemIcon.QUEST_ICON_SIZE_TYPE.DEFAULT); SetMaterialInfo(itemIcon._transform, data.tableData.rewardType, (uint)data.tableData.itemId, scrollView.get_transform()); UIButton component = root.GetComponent <UIButton>(); if (component != null) { component.tweenTarget = itemIcon.get_gameObject(); } GameObject val2 = FindCtrl(root, UI.SPR_NOT_RECIEVED).get_gameObject(); GameObject val3 = FindCtrl(root, UI.SPR_RECIEVED).get_gameObject(); if (data.info.status == 2) { SetButtonEnabled(root, true); SetEvent(root, "RECEIVE_REWARD", data); val2.SetActive(true); val3.SetActive(false); } else if (data.info.status == 3) { SetButtonEnabled(root, false); val2.SetActive(false); val3.SetActive(true); } else { SetButtonEnabled(root, false); } }
protected override void UpdateEquipIcon(List <CharaInfo.EquipItem> equip_set_info) { //IL_0300: Unknown result type (might be due to invalid IL or missing references) //IL_0398: Unknown result type (might be due to invalid IL or missing references) SetActive(transRoot, UI.LBL_CHANGE_MODE, isVisualMode); int i = 0; for (int num = 7; i < num; i++) { SetEvent(FindCtrl(transRoot, icons[i]), "EMPTY", 0); SetEvent(FindCtrl(transRoot, icons_btn[i]), "EMPTY", 0); SetLabelText(FindCtrl(transRoot, icons_level[i]), string.Empty); } bool flag = isVisualMode; bool flag2 = isVisualMode; bool flag3 = isVisualMode; bool flag4 = isVisualMode; if (localEquipSet != null) { int j = 0; for (int num2 = localEquipSet.item.Length; j < num2; j++) { ITEM_ICON_TYPE iTEM_ICON_TYPE = ITEM_ICON_TYPE.NONE; RARITY_TYPE? nullable = null; ELEMENT_TYPE eLEMENT_TYPE = ELEMENT_TYPE.MAX; int num3 = -1; EquipItemInfo equipItemInfo = localEquipSet.item[j]; EquipItemTable.EquipItemData equipItemData = null; if (equipItemInfo != null) { switch (equipItemInfo.tableData.type) { case EQUIPMENT_TYPE.ARMOR: flag2 = false; break; case EQUIPMENT_TYPE.HELM: flag = false; break; case EQUIPMENT_TYPE.ARM: flag3 = false; break; case EQUIPMENT_TYPE.LEG: flag4 = false; break; } equipItemData = ((!isVisualMode) ? Singleton <EquipItemTable> .I.GetEquipItemData(equipItemInfo.tableID) : GetVisualModeTargetTable(equipItemInfo.tableData.id, equipItemInfo.tableData.type, record.charaInfo)); } if (isVisualMode) { if (equipItemData != null) { iTEM_ICON_TYPE = ItemIcon.GetItemIconType(equipItemData.type); nullable = equipItemData.rarity; eLEMENT_TYPE = equipItemData.GetTargetElementPriorityToTable(); num3 = equipItemData.GetIconID(MonoBehaviourSingleton <UserInfoManager> .I.userStatus.sex); SetActive(FindCtrl(transRoot, icons_level[j]), false); } } else if (equipItemInfo != null && equipItemInfo.tableID != 0) { num3 = equipItemData.GetIconID(MonoBehaviourSingleton <UserInfoManager> .I.userStatus.sex); SetActive(FindCtrl(transRoot, icons_level[j]), true); string text = string.Format(StringTable.Get(STRING_CATEGORY.MAIN_STATUS, 1u), equipItemInfo.level.ToString()); SetLabelText(FindCtrl(transRoot, icons_level[j]), text); } Transform val = FindCtrl(transRoot, icons[j]); val.GetComponentsInChildren <ItemIcon>(true, Temporary.itemIconList); int k = 0; for (int count = Temporary.itemIconList.Count; k < count; k++) { Temporary.itemIconList[k].get_gameObject().SetActive(true); } Temporary.itemIconList.Clear(); ItemIcon itemIcon = ItemIcon.CreateEquipItemIconByEquipItemInfo(equipItemInfo, MonoBehaviourSingleton <UserInfoManager> .I.userStatus.sex, val, null, -1, "EQUIP", j, false, -1, false, null, false, false); SetLongTouch(itemIcon.transform, "DETAIL", j); SetEvent(FindCtrl(transRoot, icons_btn[j]), "DETAIL", j); itemIcon.get_gameObject().SetActive(num3 != -1); if (num3 != -1) { itemIcon.SetEquipExtInvertedColor(equipItemInfo, base.GetComponent <UILabel>((Enum)icons_level[j])); } UpdateEquipSkillButton(equipItemInfo, j); } ResetTween(transRoot, UI.OBJ_EQUIP_ROOT, 0); PlayTween(transRoot, UI.OBJ_EQUIP_ROOT, true, null, false, 0); } if (flag && record.charaInfo.hId != 0) { int index = 4; int hId = record.charaInfo.hId; EQUIPMENT_TYPE e_type = EQUIPMENT_TYPE.HELM; CharaInfo charaInfo = record.charaInfo; SetVisualModeIcon(index, hId, e_type, charaInfo); } if (flag2 && record.charaInfo.aId != 0) { int index2 = 3; int aId = record.charaInfo.aId; EQUIPMENT_TYPE e_type2 = EQUIPMENT_TYPE.ARMOR; CharaInfo charaInfo2 = record.charaInfo; SetVisualModeIcon(index2, aId, e_type2, charaInfo2); } if (flag3 && record.charaInfo.rId != 0) { int index3 = 5; int rId = record.charaInfo.rId; EQUIPMENT_TYPE e_type3 = EQUIPMENT_TYPE.ARM; CharaInfo charaInfo3 = record.charaInfo; SetVisualModeIcon(index3, rId, e_type3, charaInfo3); } if (flag4 && record.charaInfo.lId != 0) { int index4 = 6; int lId = record.charaInfo.lId; EQUIPMENT_TYPE e_type4 = EQUIPMENT_TYPE.LEG; CharaInfo charaInfo4 = record.charaInfo; SetVisualModeIcon(index4, lId, e_type4, charaInfo4); } }