private void OKButton_Clicked(object sender, EventArgs e) { GameObject.Item Item; Item = GameObject.Items.Material.MaterialTemplates.GetRandomMaterial(); Item.SubType = GameObject.RNG.Next(GameObject.Items.Material.MaterialType.Max); Item.Description = "A " + GameObject.Items.Material.MaterialType.GetTypeName(Item.SubType) + " made from " + Item.Name + ". Used in crafting equipment."; this.OKButton.Title = Item.GetName(); this.slot.Item = Item; ItemEquip eq = new ItemEquip(); BonusPool p = BonusPool.Load("heavy_0_10"); eq.Bonuses.Add(p.PickBonus()); eq.Bonuses.Add(p.PickBonus()); Enchantment enc = new Enchantment(); int enctype = GameObject.RNG.Next(0, 3); switch (enctype) { case 0: { enc = new Enchantment() { Effecttext = "Fire damage +{0}%", Type = "dmg_scale_fire" }; enc.LineColour = new Color(255, 50, 30); enc.Multiplier = 0.15f; break; } case 1: { enc = new Enchantment() { Effecttext = "Water resistance +{0}%", Type = "element_multiplier_water" }; enc.LineColour = new Color(0, 50, 200); enc.Multiplier = 0.05f; break; } case 2: { enc = new Enchantment() { Effecttext = "Reduces poisoning duration by +{0}%", Type = "element_dot_time_poison" }; enc.LineColour = new Color(0, 150, 20); enc.Multiplier = 0.33f; break; } } eq.Enchant = enc; eq.SubType = GameObject.RNG.Next(0, 10); if (eq.SubType == 7) { eq.SubType = 18; } if (eq.SubType == 8) { eq.SubType = 27; } if (eq.SubType == 9) { eq.SubType = 15; } eq.PrimaryMaterial = Material.MaterialTemplates.GetRandomMaterial(); eq.SecondaryMaterial = Material.MaterialTemplates.GetRandomMaterial(); List <string> ToolTip = eq.GetTooltip(); this.slot.Item = eq; Console.WriteEx("New item is ^BEGINLINK " + Renderer.ColourToCode(eq.NameColour) + "[" + eq.GetName() + "] ^ENDLINK .^FFFFFF Click name to see more.", new List <Action> { new Action(() => { ToolTipWindow tip = new ToolTipWindow(this.WM, ToolTip, WM.MouseX, WM.MouseY, false); WM.Add(tip); }) }); //this.Player.EquipItem(eq); this.Title = this.Player.CalculateStat("HP").ToString(); }