예제 #1
0
        public static string GetDecoratedName(this ItemDrop.ItemData itemData, string colorOverride = null)
        {
            var color = "white";
            var name  = itemData.m_shared.m_name;

            if (itemData.IsMagic())
            {
                var magicItem = itemData.GetMagicItem();
                color = magicItem.GetColorString();
                if (!string.IsNullOrEmpty(magicItem.DisplayName))
                {
                    name = magicItem.DisplayName;
                }
            }
            else if (itemData.IsMagicCraftingMaterial() || itemData.IsRunestone())
            {
                color = itemData.GetCraftingMaterialRarityColor();
            }

            if (!string.IsNullOrEmpty(colorOverride))
            {
                color = colorOverride;
            }

            return($"<color={color}>{name}</color>");
        }
예제 #2
0
        public static List <ItemAmountConfig> GetDisenchantProducts(ItemDrop.ItemData item)
        {
            var isMagic = item.IsMagic();
            var type    = item.m_shared.m_itemType;
            var name    = item.m_shared.m_name;

            var configEntry = Config.DisenchantProducts.Find(x => {
                if (x.IsMagic && !isMagic)
                {
                    return(false);
                }

                if (isMagic && x.Rarity != item.GetRarity())
                {
                    return(false);
                }

                if (x.ItemTypes?.Count > 0 && !x.ItemTypes.Contains(type.ToString()))
                {
                    return(false);
                }

                if (x.ItemNames?.Count > 0 && !x.ItemNames.Contains(name))
                {
                    return(false);
                }

                return(true);
            });

            return(configEntry?.Products);
        }
        public static void Postfix(ref string __result, ItemDrop.ItemData item)
        {
            if (item != null && (item.IsMagicCraftingMaterial() || item.IsRunestone()))
            {
                var rarityDisplay = EpicLoot.GetRarityDisplayName(item.GetCraftingMaterialRarity());
                __result = $"<color={item.GetCraftingMaterialRarityColor()}>{rarityDisplay} crafting material\n</color>" + __result;
            }

            if (item != null && !item.IsMagic())
            {
                var text = new StringBuilder();

                // Set stuff
                if (!string.IsNullOrEmpty(item.m_shared.m_setName))
                {
                    // Remove old set stuff
                    var index = __result.IndexOf("\n\n$item_seteffect", StringComparison.InvariantCulture);
                    if (index >= 0)
                    {
                        __result = __result.Remove(index);
                    }

                    // Create new
                    AddSetTooltip(item, text);
                }

                __result += text.ToString();
            }

            __result = __result.Replace("<color=orange>", "<color=lightblue>");
            __result = __result.Replace("<color=yellow>", "<color=lightblue>");
        }
예제 #4
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 public static void Postfix(ItemDrop.ItemData __instance, ref float __result)
 {
     if (__instance.IsMagic() && __instance.GetMagicItem().HasEffect(MagicEffectType.ModifyDurability))
     {
         var totalDurabilityMod = __instance.GetMagicItem().GetTotalEffectValue(MagicEffectType.ModifyDurability, 0.01f);
         __result *= 1.0f + totalDurabilityMod;
     }
 }
예제 #5
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        public static bool CanBeAugmented(this ItemDrop.ItemData itemData)
        {
            if (!itemData.IsMagic())
            {
                return(false);
            }

            return(itemData.GetMagicItem().Effects.Select(effect => MagicItemEffectDefinitions.Get(effect.EffectType)).Any(effectDef => effectDef.CanBeAugmented));
        }
예제 #6
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        public void Show(ItemDrop.ItemData item)
        {
            gameObject.SetActive(true);

            var rarityColor = item.IsMagic() ? item.GetRarityColor() : Color.white;

            MagicBG.enabled = item.IsMagic();
            MagicBG.color   = rarityColor;

            NameText.text    = Localization.instance.Localize(item.GetDecoratedName());
            Description.text = Localization.instance.Localize(item.GetTooltip());
            Icon.sprite      = item.GetIcon();

            if (item.IsMagic())
            {
                _audioSource.PlayOneShot(EpicLoot.GetMagicItemDropSFX(item.GetRarity()));
            }
        }
예제 #7
0
 private void GenerateEnchantRecipesForItem(ItemDrop.ItemData item)
 {
     if (!item.IsMagic() && EpicLoot.CanBeMagicItem(item))
     {
         var recipe = new EnchantRecipe {
             FromItem = item.Extended()
         };
         Recipes.Add(recipe);
     }
 }
예제 #8
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 public static string GetDescription(this ItemDrop.ItemData itemData)
 {
     if (itemData.IsMagic())
     {
         var magicItem = itemData.GetMagicItem();
         if (magicItem.IsUniqueLegendary() && UniqueLegendaryHelper.TryGetLegendaryInfo(magicItem.LegendaryID, out var legendaryInfo))
         {
             return(legendaryInfo.Description);
         }
     }
     return(itemData.m_shared.m_description);
 }
 private void GenerateEnchantRecipesForItem(ItemDrop.ItemData item)
 {
     if (!item.IsMagic() && EpicLoot.CanBeMagicItem(item))
     {
         if (Player.m_localPlayer.m_knownMaterial.Contains($"Magic Runestone"))
         {
             var recipe = new EnchantRecipe {
                 FromItem = item.Extended()
             };
             Recipes.Add(recipe);
         }
     }
 }
        private static DisenchantRecipe GenerateDisenchantRecipe(ItemDrop.ItemData item)
        {
            if (item.IsMagic())
            {
                var recipe = new DisenchantRecipe {
                    FromItem = item.Extended()
                };
                AddDisenchantProducts(item, recipe, item.GetMagicItem().Rarity);
                return(recipe);
            }

            return(null);
        }
예제 #11
0
        public static DisenchantRecipe GenerateDisenchantRecipe(ItemDrop.ItemData item)
        {
            if (item.IsMagic())
            {
                var recipe = new DisenchantRecipe {
                    FromItem = item.Extended()
                };
                recipe.Products = GetDisenchantProducts(item, item.GetRarity());
                return(recipe);
            }

            return(null);
        }
예제 #12
0
        public void Show(ItemDrop.ItemData item)
        {
            gameObject.SetActive(true);

            var rarityColor = item.IsMagic() ? item.GetRarityColor() : Color.white;

            if (MagicBG != null)
            {
                MagicBG.enabled = item.IsMagic();
                MagicBG.color   = rarityColor;
            }

            if (EpicLoot.HasAuga)
            {
                Auga.API.ComplexTooltip_SetItem(gameObject, item);
                EpicLoot.ExtendAugaTooltipForMagicItem(gameObject, item);
            }

            if (NameText != null)
            {
                NameText.text = Localization.instance.Localize(item.GetDecoratedName());
            }

            if (Description != null)
            {
                Description.text = Localization.instance.Localize(item.GetTooltip());
            }

            if (Icon != null)
            {
                Icon.sprite = item.GetIcon();
            }

            if (item.IsMagic())
            {
                _audioSource.PlayOneShot(EpicLoot.GetMagicItemDropSFX(item.GetRarity()));
            }
        }
예제 #13
0
 private void GenerateEnchantRecipesForItem(ItemDrop.ItemData item)
 {
     if (!item.IsMagic() && EpicLoot.CanBeMagicItem(item))
     {
         //foreach (ItemRarity rarity in Enum.GetValues(typeof(ItemRarity)))
         {
             if (Player.m_localPlayer.m_knownMaterial.Contains($"Magic Runestone"))
             {
                 var recipe = new EnchantRecipe {
                     FromItem = item.Extended()
                 };                                                             // todo, no rarity in recipe
                 Recipes.Add(recipe);
             }
         }
     }
 }
예제 #14
0
        public static ItemRarity GetRarity(this ItemDrop.ItemData itemData)
        {
            if (itemData.IsMagic())
            {
                return(itemData.GetMagicItem().Rarity);
            }
            else if (itemData.IsMagicCraftingMaterial())
            {
                return(itemData.GetCraftingMaterialRarity());
            }
            else if (itemData.IsRunestone())
            {
                return(itemData.GetRunestoneRarity());
            }

            throw new ArgumentException("itemData is not magic item, magic crafting material, or runestone");
        }
예제 #15
0
        public static void Postfix(ItemDrop.ItemData __instance, ref HitData.DamageTypes __result)
        {
            if (!__instance.IsMagic())
            {
                return;
            }

            var magicItem = __instance.GetMagicItem();

            // Add damages first
            __result.m_blunt     += GetAddedDamageType(magicItem, MagicEffectType.AddBluntDamage);
            __result.m_slash     += GetAddedDamageType(magicItem, MagicEffectType.AddSlashingDamage);
            __result.m_pierce    += GetAddedDamageType(magicItem, MagicEffectType.AddPiercingDamage);
            __result.m_fire      += GetAddedDamageType(magicItem, MagicEffectType.AddFireDamage);
            __result.m_frost     += GetAddedDamageType(magicItem, MagicEffectType.AddFrostDamage);
            __result.m_lightning += GetAddedDamageType(magicItem, MagicEffectType.AddLightningDamage);
            __result.m_poison    += GetAddedDamageType(magicItem, MagicEffectType.AddPoisonDamage);
            __result.m_spirit    += GetAddedDamageType(magicItem, MagicEffectType.AddSpiritDamage);

            // Then modify
            if (magicItem.HasEffect(MagicEffectType.ModifyPhysicalDamage))
            {
                var totalDamageMod = magicItem.GetTotalEffectValue(MagicEffectType.ModifyPhysicalDamage, 0.01f);
                var modifier       = 1.0f + totalDamageMod;

                __result.m_blunt  *= modifier;
                __result.m_slash  *= modifier;
                __result.m_pierce *= modifier;
            }

            if (magicItem.HasEffect(MagicEffectType.ModifyElementalDamage))
            {
                var totalDamageMod = magicItem.GetTotalEffectValue(MagicEffectType.ModifyElementalDamage, 0.01f);
                var modifier       = 1.0f + totalDamageMod;

                __result.m_fire      *= modifier;
                __result.m_frost     *= modifier;
                __result.m_lightning *= modifier;
            }

            if (magicItem.HasEffect(MagicEffectType.ModifyDamage))
            {
                var totalDamageMod = magicItem.GetTotalEffectValue(MagicEffectType.ModifyDamage, 0.01f);
                __result.Modify(1.0f + totalDamageMod);
            }
        }
예제 #16
0
        public static Color GetRarityColor(this ItemDrop.ItemData itemData)
        {
            var colorString = "white";

            if (itemData.IsMagic())
            {
                colorString = itemData.GetMagicItem().GetColorString();
            }
            else if (itemData.IsMagicCraftingMaterial())
            {
                colorString = itemData.GetCraftingMaterialRarityColor();
            }
            else if (itemData.IsRunestone())
            {
                colorString = itemData.GetRunestoneRarityColor();
            }

            return(ColorUtility.TryParseHtmlString(colorString, out var color) ? color : Color.white);
        }
예제 #17
0
        public static bool Prefix(Humanoid __instance, HitData hit, Character attacker)
        {
            Override      = false;
            OriginalValue = -1;

            ItemDrop.ItemData currentBlocker = __instance.GetCurrentBlocker();
            if (currentBlocker == null)
            {
                return(true);
            }

            if (currentBlocker.IsMagic() && currentBlocker.GetMagicItem().HasEffect(MagicEffectType.ModifyParry))
            {
                Override      = true;
                OriginalValue = currentBlocker.m_shared.m_timedBlockBonus;

                var totalParryBonusMod = currentBlocker.GetMagicItem().GetTotalEffectValue(MagicEffectType.ModifyParry, 0.01f);
                currentBlocker.m_shared.m_timedBlockBonus *= 1.0f + totalParryBonusMod;
            }

            return(true);
        }
        public static bool Prefix(Humanoid __instance, HitData hit, Character attacker)
        {
            Override      = false;
            OriginalValue = -1;

            ItemDrop.ItemData currentBlockingItem = __instance.GetCurrentBlocker();
            if (currentBlockingItem == null)
            {
                return(true);
            }

            if (currentBlockingItem.IsMagic() && currentBlockingItem.GetMagicItem().HasEffect(MagicEffectType.ModifyBlockStaminaUse))
            {
                Override      = true;
                OriginalValue = __instance.m_blockStaminaDrain;

                var totalBlockStaminaUseMod = currentBlockingItem.GetMagicItem().GetTotalEffectValue(MagicEffectType.ModifyBlockStaminaUse, 0.01f);
                __instance.m_blockStaminaDrain *= 1.0f - totalBlockStaminaUseMod;
            }

            return(true);
        }
예제 #19
0
 public static bool UseMagicBackground(this ItemDrop.ItemData itemData)
 {
     return(itemData.IsMagic() || itemData.IsRunestone());
 }
        private static bool Prefix(ref string __result, ItemDrop.ItemData item, int qualityLevel, bool crafting)
        {
            if (!item.IsMagic())
            {
                return(true);
            }

            Player        localPlayer = Player.m_localPlayer;
            StringBuilder text        = new StringBuilder(256);

            var magicItem   = item.GetMagicItem();
            var magicColor  = magicItem.GetColorString();
            var displayName = magicItem.GetDisplayName(item.Extended());

            text.Append($"<color={magicColor}>{magicItem.GetRarityDisplay()} {displayName}</color>\n");
            text.Append(item.m_shared.m_description);

            text.Append("\n");
            if (item.m_shared.m_dlc.Length > 0)
            {
                text.Append("\n<color=aqua>$item_dlc</color>");
            }

            ItemDrop.ItemData.AddHandedTip(item, text);
            if (item.m_crafterID != 0L)
            {
                text.AppendFormat("\n$item_crafter: <color=orange>{0}</color>", item.m_crafterName);
            }

            if (!item.m_shared.m_teleportable)
            {
                text.Append("\n<color=orange>$item_noteleport</color>");
            }

            if (item.m_shared.m_value > 0)
            {
                text.AppendFormat("\n$item_value: <color=orange>{0} ({1})</color>", item.GetValue(), item.m_shared.m_value);
            }

            var weightColor = magicItem.HasEffect(MagicEffectType.ReduceWeight) || magicItem.HasEffect(MagicEffectType.Weightless) ? magicColor : "orange";

            text.Append($"\n$item_weight: <color={weightColor}>{item.GetWeight():0.0}</color>");

            if (item.m_shared.m_maxQuality > 1)
            {
                text.AppendFormat("\n$item_quality: <color=orange>{0}</color>", qualityLevel);
            }

            var indestructible = magicItem.HasEffect(MagicEffectType.Indestructible);

            if (!indestructible && item.m_shared.m_useDurability)
            {
                var maxDurabilityColor1 = magicItem.HasEffect(MagicEffectType.ModifyDurability) ? magicColor : "orange";
                var maxDurabilityColor2 = magicItem.HasEffect(MagicEffectType.ModifyDurability) ? magicColor : "yellow";

                float  maxDurability = item.GetMaxDurability(qualityLevel);
                float  durability    = item.m_durability;
                float  currentDurabilityPercentage = item.GetDurabilityPercentage() * 100f;
                string durabilityPercentageString  = currentDurabilityPercentage.ToString("0");
                string durabilityValueString       = durability.ToString("0");
                string durabilityMaxString         = maxDurability.ToString("0");
                text.Append($"\n$item_durability: <color={maxDurabilityColor1}>{durabilityPercentageString}%</color> <color={maxDurabilityColor2}>({durabilityValueString}/{durabilityMaxString})</color>");

                if (item.m_shared.m_canBeReparied)
                {
                    Recipe recipe = ObjectDB.instance.GetRecipe(item);
                    if (recipe != null)
                    {
                        int minStationLevel = recipe.m_minStationLevel;
                        text.AppendFormat("\n$item_repairlevel: <color=orange>{0}</color>", minStationLevel.ToString());
                    }
                }
            }
            else if (indestructible)
            {
                text.Append($"\n$item_durability: <color={magicColor}>Indestructible</color>");
            }

            var magicBlockPower    = magicItem.HasEffect(MagicEffectType.ModifyBlockPower);
            var magicBlockColor1   = magicBlockPower ? magicColor : "orange";
            var magicBlockColor2   = magicBlockPower ? magicColor : "yellow";
            var magicParry         = magicItem.HasEffect(MagicEffectType.ModifyParry);
            var totalParryBonusMod = magicItem.GetTotalEffectValue(MagicEffectType.ModifyParry, 0.01f);
            var magicParryColor    = magicParry ? magicColor : "orange";

            switch (item.m_shared.m_itemType)
            {
            case ItemDrop.ItemData.ItemType.Consumable:
                if (item.m_shared.m_food > 0.0)
                {
                    text.AppendFormat("\n$item_food_health: <color=orange>{0}</color>", item.m_shared.m_food);
                    text.AppendFormat("\n$item_food_stamina: <color=orange>{0}</color>", item.m_shared.m_foodStamina);
                    text.AppendFormat("\n$item_food_duration: <color=orange>{0}s</color>", item.m_shared.m_foodBurnTime);
                    text.AppendFormat("\n$item_food_regen: <color=orange>{0} hp/tick</color>", item.m_shared.m_foodRegen);
                }

                string consumeStatusEffectTooltip = item.GetStatusEffectTooltip();
                if (consumeStatusEffectTooltip.Length > 0)
                {
                    text.Append("\n\n");
                    text.Append(consumeStatusEffectTooltip);
                }

                break;

            case ItemDrop.ItemData.ItemType.OneHandedWeapon:
            case ItemDrop.ItemData.ItemType.Bow:
            case ItemDrop.ItemData.ItemType.TwoHandedWeapon:
            case ItemDrop.ItemData.ItemType.Torch:
                text.Append(GetDamageTooltipString(magicItem, item.GetDamage(qualityLevel), item.m_shared.m_skillType, magicColor));
                float  baseBlockPower1            = item.GetBaseBlockPower(qualityLevel);
                float  blockPowerTooltipValue     = item.GetBlockPowerTooltip(qualityLevel);
                string blockPowerPercentageString = blockPowerTooltipValue.ToString("0");
                text.Append($"\n$item_blockpower: <color={magicBlockColor1}>{baseBlockPower1}</color> <color={magicBlockColor2}>({blockPowerPercentageString})</color>");
                if (item.m_shared.m_timedBlockBonus > 1.0)
                {
                    text.Append($"\n$item_deflection: <color={magicParryColor}>{item.GetDeflectionForce(qualityLevel)}</color>");

                    var timedBlockBonus = item.m_shared.m_timedBlockBonus;
                    if (magicParry)
                    {
                        timedBlockBonus *= 1.0f + totalParryBonusMod;
                    }

                    text.Append($"\n$item_parrybonus: <color={magicParryColor}>{timedBlockBonus:0.#}x</color>");
                }

                text.AppendFormat("\n$item_knockback: <color=orange>{0}</color>", item.m_shared.m_attackForce);

                var magicBackstab         = magicItem.HasEffect(MagicEffectType.ModifyBackstab);
                var totalBackstabBonusMod = magicItem.GetTotalEffectValue(MagicEffectType.ModifyBackstab, 0.01f);
                var magicBackstabColor    = magicBackstab ? magicColor : "orange";
                var backstabValue         = item.m_shared.m_backstabBonus * (1.0f + totalBackstabBonusMod);
                text.Append($"\n$item_backstab: <color={magicBackstabColor}>{backstabValue:0.#}x</color>");

                string projectileTooltip = item.GetProjectileTooltip(qualityLevel);
                if (projectileTooltip.Length > 0)
                {
                    text.Append("\n\n");
                    text.Append(projectileTooltip);
                }

                string statusEffectTooltip2 = item.GetStatusEffectTooltip();
                if (statusEffectTooltip2.Length > 0)
                {
                    text.Append("\n\n");
                    text.Append(statusEffectTooltip2);
                }

                break;

            case ItemDrop.ItemData.ItemType.Shield:
                float baseBlockPower2 = item.GetBaseBlockPower(qualityLevel);
                blockPowerTooltipValue = item.GetBlockPowerTooltip(qualityLevel);
                string str5 = blockPowerTooltipValue.ToString("0");
                text.Append($"\n$item_blockpower: <color={magicBlockColor1}>{baseBlockPower2}</color> <color={magicBlockColor2}>({str5})</color>");
                if (item.m_shared.m_timedBlockBonus > 1.0)
                {
                    text.Append($"\n$item_deflection: <color={magicParryColor}>{item.GetDeflectionForce(qualityLevel)}</color>");

                    var timedBlockBonus = item.m_shared.m_timedBlockBonus;
                    if (magicParry)
                    {
                        timedBlockBonus *= 1.0f + totalParryBonusMod;
                    }

                    text.Append($"\n$item_parrybonus: <color={magicParryColor}>{timedBlockBonus:0.#}x</color>");
                }

                break;

            case ItemDrop.ItemData.ItemType.Helmet:
            case ItemDrop.ItemData.ItemType.Chest:
            case ItemDrop.ItemData.ItemType.Legs:
            case ItemDrop.ItemData.ItemType.Shoulder:
                var magicArmorColor = magicItem.HasEffect(MagicEffectType.ModifyArmor) ? magicColor : "orange";
                text.Append($"\n$item_armor: <color={magicArmorColor}>{item.GetArmor(qualityLevel):0.#}</color>");
                string modifiersTooltipString = SE_Stats.GetDamageModifiersTooltipString(item.m_shared.m_damageModifiers);
                if (modifiersTooltipString.Length > 0)
                {
                    text.Append(modifiersTooltipString);
                }

                string statusEffectTooltip3 = item.GetStatusEffectTooltip();
                if (statusEffectTooltip3.Length > 0)
                {
                    text.Append("\n");
                    text.Append(statusEffectTooltip3);
                }

                break;

            case ItemDrop.ItemData.ItemType.Ammo:
                text.Append(item.GetDamage(qualityLevel).GetTooltipString(item.m_shared.m_skillType));
                text.AppendFormat("\n$item_knockback: <color=orange>{0}</color>", item.m_shared.m_attackForce);
                break;
            }

            var magicMovement = magicItem.HasEffect(MagicEffectType.ModifyMovementSpeed);

            if ((magicMovement || item.m_shared.m_movementModifier != 0) && localPlayer != null)
            {
                var removePenalty = magicItem.HasEffect(MagicEffectType.RemoveSpeedPenalty);

                var itemMovementModifier = removePenalty ? 0 : item.m_shared.m_movementModifier * 100f;
                if (magicMovement)
                {
                    itemMovementModifier += magicItem.GetTotalEffectValue(MagicEffectType.ModifyMovementSpeed);
                }

                var itemMovementModDisplay = (itemMovementModifier == 0) ? "0%" : $"{itemMovementModifier:+0;-0}%";

                float movementModifier      = localPlayer.GetEquipmentMovementModifier();
                var   totalMovementModifier = movementModifier * 100f;
                var   color = (removePenalty || magicMovement) ? magicColor : "orange";
                text.Append($"\n$item_movement_modifier: <color={color}>{itemMovementModDisplay}</color> ($item_total:<color=yellow>{totalMovementModifier:+0;-0}%</color>)");
            }

            // Add magic item effects here
            text.Append(magicItem.GetTooltip());

            // Set stuff
            if (!string.IsNullOrEmpty(item.m_shared.m_setName))
            {
                AddSetTooltip(item, text);
            }

            __result = text.ToString();
            return(false);
        }
예제 #21
0
        public static void Postfix(ItemDrop.ItemData __instance, ref HitData.DamageTypes __result)
        {
            if (!__instance.IsMagic())
            {
                return;
            }

            var magicItem          = __instance.GetMagicItem();
            var magicItemskillType = __instance.m_shared.m_skillType;

            var player = PlayerExtensions.GetPlayerWithEquippedItem(__instance);

            // Add damages first
            __result.m_blunt     += MagicEffectsHelper.GetTotalActiveMagicEffectValue(player, magicItem, MagicEffectType.AddBluntDamage);
            __result.m_slash     += MagicEffectsHelper.GetTotalActiveMagicEffectValue(player, magicItem, MagicEffectType.AddSlashingDamage);
            __result.m_pierce    += MagicEffectsHelper.GetTotalActiveMagicEffectValue(player, magicItem, MagicEffectType.AddPiercingDamage);
            __result.m_fire      += MagicEffectsHelper.GetTotalActiveMagicEffectValue(player, magicItem, MagicEffectType.AddFireDamage);
            __result.m_frost     += MagicEffectsHelper.GetTotalActiveMagicEffectValue(player, magicItem, MagicEffectType.AddFrostDamage);
            __result.m_lightning += MagicEffectsHelper.GetTotalActiveMagicEffectValue(player, magicItem, MagicEffectType.AddLightningDamage);
            __result.m_poison    += MagicEffectsHelper.GetTotalActiveMagicEffectValue(player, magicItem, MagicEffectType.AddPoisonDamage);
            __result.m_spirit    += MagicEffectsHelper.GetTotalActiveMagicEffectValue(player, magicItem, MagicEffectType.AddSpiritDamage);

            if (magicItemskillType == Skills.SkillType.Axes)
            {
                __result.m_chop += MagicEffectsHelper.GetTotalActiveMagicEffectValue(player, magicItem, MagicEffectType.AddSlashingDamage);
            }
            else if (magicItemskillType == Skills.SkillType.Pickaxes)
            {
                __result.m_pickaxe += MagicEffectsHelper.GetTotalActiveMagicEffectValue(player, magicItem, MagicEffectType.AddPiercingDamage);
            }

            // Then modify
            if (MagicEffectsHelper.HasActiveMagicEffect(player, magicItem, MagicEffectType.ModifyPhysicalDamage))
            {
                var totalDamageMod = MagicEffectsHelper.GetTotalActiveMagicEffectValue(player, magicItem, MagicEffectType.ModifyPhysicalDamage, 0.01f);
                var modifier       = 1.0f + totalDamageMod;

                __result.m_blunt   *= modifier;
                __result.m_slash   *= modifier;
                __result.m_pierce  *= modifier;
                __result.m_chop    *= modifier;
                __result.m_pickaxe *= modifier;
            }

            if (MagicEffectsHelper.HasActiveMagicEffect(player, magicItem, MagicEffectType.ModifyElementalDamage))
            {
                var totalDamageMod = MagicEffectsHelper.GetTotalActiveMagicEffectValue(player, magicItem, MagicEffectType.ModifyElementalDamage, 0.01f);
                var modifier       = 1.0f + totalDamageMod;

                __result.m_fire      *= modifier;
                __result.m_frost     *= modifier;
                __result.m_lightning *= modifier;
                __result.m_poison    *= modifier;
                __result.m_spirit    *= modifier;
            }

            var damageMod = 0f;

            ModifyWithLowHealth.Apply(player, MagicEffectType.ModifyDamage, effect =>
            {
                if (MagicEffectsHelper.HasActiveMagicEffect(player, magicItem, effect))
                {
                    damageMod += MagicEffectsHelper.GetTotalActiveMagicEffectValue(player, magicItem, effect, 0.01f);
                }
            });
            __result.Modify(1.0f + damageMod);

            if (player != null && player.GetSEMan().HaveStatusEffect("BerserkerStatusEffect"))
            {
                var percentLife  = player.GetHealthPercentage();
                var berserkerMod = Mathf.Lerp(2.0f, 0.5f, percentLife);
                __result.Modify(1.0f + berserkerMod);
            }
        }