private static void AddDefinition(Item item, ItemDefinitions definitions)
        {
            var definition = new ItemRecord
            {
                ID         = item.ID,
                Name       = item.Name,
                ParentID   = item.ParentID,
                TemplateID = item.TemplateID,
            };

            definitions.Add(item.ID, definition);
        }
예제 #2
0
        private void LoadSingleItemPrefab(string name, ItemTypes type, string prefabName)
        {
            GameObject go             = Resources.Load(PrefabsFolderPath + prefabName) as GameObject;
            var        itemDefinition = new ItemDefinition(
                name,
                type,
                go
                );

            itemDefinition.Sprite = go.GetComponent <SpriteRenderer>().sprite;

            ItemDefinitions.Add(type, itemDefinition);
        }