//Constructor public Enemy1(Texture2D loadedSprite, Rectangle viewPort) : base(loadedSprite) { z_AI = new AI_ZigZag(viewPort); this.setPosition(this.z_AI.getStartingPosition()); this.z_isAvailable = true; this.fireTime = 0; this.fireCoolOff = 1000; }
//Constructor public Enemy1(Texture2D loadedSprite, Rectangle viewPort) : base(loadedSprite) { z_AI = new AI_ZigZag(viewPort); this.setPosition(this.z_AI.getStartingPosition()); }