public void OnClick() { if (itemData == null) { Debug.Log("OnClick Node Item null"); return; } Debug.Log("OnClick Node"); var itemPrefab = Resources.Load("Prefabs/Prop/" + itemData.resourceName) as GameObject; var item = Instantiate(itemPrefab) as GameObject; var rigid = item.GetComponent <Rigidbody>(); if (rigid) { rigid.isKinematic = true; } //var collider = item.GetComponent<Collider>(); //if(collider) //{ // collider.enabled = false; //} itemBox.DisplayItem(item); }