// Start is called before the first frame update void Start() { rbody = GetComponent <Rigidbody2D>(); movementController = GetComponent <IsometricPlayerMovementController>(); knockCounter = 0; isKnock = false; }
void Start() { isoRenderer = GameObject.FindGameObjectWithTag("Player"). GetComponentInChildren <IsometricPlayerMovementController>(); }
private void Start() { playerMove = player.GetComponent <IsometricPlayerMovementController>(); }
private void Start() { playerHP = GetComponentInChildren <PlayerHP>(); speed = GetComponentInParent <IsometricPlayerMovementController>(); }