예제 #1
0
 // Start is called before the first frame update
 void Start()
 {
     rbody = GetComponent <Rigidbody2D>();
     movementController = GetComponent <IsometricPlayerMovementController>();
     knockCounter       = 0;
     isKnock            = false;
 }
예제 #2
0
 void Start()
 {
     isoRenderer = GameObject.FindGameObjectWithTag("Player").
                   GetComponentInChildren <IsometricPlayerMovementController>();
 }
예제 #3
0
 private void Start()
 {
     playerMove = player.GetComponent <IsometricPlayerMovementController>();
 }
예제 #4
0
 private void Start()
 {
     playerHP = GetComponentInChildren <PlayerHP>();
     speed    = GetComponentInParent <IsometricPlayerMovementController>();
 }