Esempio n. 1
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 // Start is called before the first frame update
 void Start()
 {
     rbody = GetComponent <Rigidbody2D>();
     movementController = GetComponent <IsometricPlayerMovementController>();
     knockCounter       = 0;
     isKnock            = false;
 }
Esempio n. 2
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 void Start()
 {
     isoRenderer = GameObject.FindGameObjectWithTag("Player").
                   GetComponentInChildren <IsometricPlayerMovementController>();
 }
Esempio n. 3
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 private void Start()
 {
     playerMove = player.GetComponent <IsometricPlayerMovementController>();
 }
Esempio n. 4
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 private void Start()
 {
     playerHP = GetComponentInChildren <PlayerHP>();
     speed    = GetComponentInParent <IsometricPlayerMovementController>();
 }