예제 #1
0
 public static void OpenDataFolder()
 {
     if (IoUtils.IsDirectoryExist(DataPath.Get) == false)
     {
         Debug.LogWarning(DebugTag + "The save folder is not created yet.");
     }
     else
     {
         UnityEditor.EditorUtility.RevealInFinder(DataPath.Get);
     }
 }