void Clos()
 {
     if (Active == true)
     {
         Inv.SetActive(false);
         FireplacePart.SetActive(false);
         InfoPart.SetActive(true);
         CtrlPart.SetActive(true);
         RightFinger.SetActive(true);
         InventoryScript.InvOpn = false;
         Hit.collider.gameObject.GetComponent <FirePlaceScript>().Active = false;
     }
 }
    public void Us()
    {
        Ray ray = Cam.ScreenPointToRay(Center);

        if (Physics.Raycast(ray, out Hit, 3F) && Hit.collider.tag == "Fireplace")
        {
            Hit.collider.gameObject.GetComponent <FirePlaceScript>().Active = true;
            if (Active == true)
            {
                Inv.SetActive(true);
                FireplacePart.SetActive(true);
                InfoPart.SetActive(false);
                CtrlPart.SetActive(false);
                RightFinger.SetActive(false);
                InventoryScript.InvOpn = true;
            }
        }
    }