public void OnPointerClick(PointerEventData eventData) { GameObject.Find("Sounds").GetComponent <Sounds>().PlaySoudTool(); Inv.actionPanel.SetActive(false); switch (this.name) { case "Left": if (Inv.countNext > 0) { Inv.FillInventory("prev"); } break; case "Right": if (Inv.NextExists()) { Inv.FillInventory("next"); } break; } }