public void SetStateData(Internal_StateData stateData) { AchievementAccessor.State = stateData._AchievementState; BattleAccessor.State = stateData._BattleState; CutSceneAccessor.State = stateData._CutSceneState; ExplorerAccessor.State = stateData._ExplorerState; InventoryAccessor.State = stateData._InventoryState; LogAccessor.State = stateData._LogState; PlayerAccessor.State = stateData._PlayerState; ScorersAccessor.State = stateData._ScorersState; SettingsAccessor.State = stateData._SettingsState; ShopAccessor.State = stateData._ShopState; UnitsAccessor.State = stateData._UnitsState; }
public void SetData(Internal_StateData stateData, Internal_StaticData staticData) { SetStaticData(staticData); SetStateData(stateData); }