Example #1
0
 public void SetStateData(Internal_StateData stateData)
 {
     AchievementAccessor.State = stateData._AchievementState;
     BattleAccessor.State      = stateData._BattleState;
     CutSceneAccessor.State    = stateData._CutSceneState;
     ExplorerAccessor.State    = stateData._ExplorerState;
     InventoryAccessor.State   = stateData._InventoryState;
     LogAccessor.State         = stateData._LogState;
     PlayerAccessor.State      = stateData._PlayerState;
     ScorersAccessor.State     = stateData._ScorersState;
     SettingsAccessor.State    = stateData._SettingsState;
     ShopAccessor.State        = stateData._ShopState;
     UnitsAccessor.State       = stateData._UnitsState;
 }
Example #2
0
 public void SetData(Internal_StateData stateData, Internal_StaticData staticData)
 {
     SetStaticData(staticData);
     SetStateData(stateData);
 }