public static bool IsManagedAssembly(string file) { DllType dllType = InternalEditorUtility.DetectDotNetDll(file); if (dllType != DllType.Unknown) { return(dllType != DllType.Native); } return(false); }
private static bool IsManagedDll(string f) { var dllType = InternalEditorUtility.DetectDotNetDll(f); switch (dllType) { case DllType.ManagedNET35: case DllType.ManagedNET40: case DllType.UnknownManaged: return(true); default: return(false); } }
public static void Run(string commaSeparatedListOfAssemblies) { string[] array = commaSeparatedListOfAssemblies.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries); APIUpdaterLogger.WriteToFile("Started to update {0} assemblie(s)", new object[] { array.Count <string>() }); Stopwatch stopwatch = new Stopwatch(); stopwatch.Start(); string[] array2 = array; for (int i = 0; i < array2.Length; i++) { string text = array2[i]; if (InternalEditorUtility.DetectDotNetDll(text)) { string text2 = APIUpdaterHelper.ResolveAssemblyPath(text); string text3; string text4; int num = APIUpdaterHelper.RunUpdatingProgram("AssemblyUpdater.exe", "-u -a " + text2 + APIUpdaterHelper.APIVersionArgument() + APIUpdaterHelper.AssemblySearchPathArgument(), out text3, out text4); if (text3.Length > 0) { APIUpdaterLogger.WriteToFile("Assembly update output ({0})\r\n{1}", new object[] { text2, text3 }); } if (num < 0) { APIUpdaterLogger.WriteErrorToConsole("Error {0} running AssemblyUpdater. Its output is: `{1}`", new object[] { num, text4 }); } } } APIUpdaterLogger.WriteToFile("Update finished in {0}s", new object[] { stopwatch.Elapsed.TotalSeconds }); }
public static bool DoesAssemblyRequireUpgrade(string assetFullPath) { if (!File.Exists(assetFullPath)) { return(false); } if (!InternalEditorUtility.DetectDotNetDll(assetFullPath)) { return(false); } string text; string text2; int num = APIUpdaterHelper.RunUpdatingProgram("AssemblyUpdater.exe", string.Concat(new string[] { APIUpdaterHelper.TimeStampArgument(), APIUpdaterHelper.APIVersionArgument(), "--check-update-required -a ", CommandLineFormatter.PrepareFileName(assetFullPath), APIUpdaterHelper.AssemblySearchPathArgument() }), out text, out text2); Console.WriteLine("{0}{1}", text, text2); switch (num) { case 0: case 1: return(false); case 2: return(true); default: UnityEngine.Debug.LogError(text + Environment.NewLine + text2); return(false); } }
static bool IsManagedAssembly(string systemPath) { DllType dllType = InternalEditorUtility.DetectDotNetDll(systemPath); return(dllType != DllType.Unknown && dllType != DllType.Native); }