internal static void LockHandleRectRotation() { Bounds bounds = InternalEditorUtility.CalculateSelectionBoundsInSpace(handlePosition, handleRotation, rectBlueprintMode); s_LockHandleRectAxis = GetRectAxisForViewDir(bounds, handleRotation, SceneView.currentDrawingSceneView.camera.transform.forward); s_LockHandleRectAxisActive = true; }
internal static Vector3 GetHandlePosition() { Transform activeTransform = Selection.activeTransform; if (activeTransform == null) { return(new Vector3(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity)); } Vector3 vector2 = handleOffset + (handleRotation * localHandleOffset); PivotMode pivotMode = get.m_PivotMode; if (pivotMode != PivotMode.Center) { if (pivotMode != PivotMode.Pivot) { return(new Vector3(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity)); } } else { if (current == UnityEditor.Tool.Rect) { return(((Vector3)(handleRotation * InternalEditorUtility.CalculateSelectionBoundsInSpace(Vector3.zero, handleRotation, rectBlueprintMode).center)) + vector2); } return(InternalEditorUtility.CalculateSelectionBounds(true, false).center + vector2); } if (((current == UnityEditor.Tool.Rect) && rectBlueprintMode) && InternalEditorUtility.SupportsRectLayout(activeTransform)) { return(activeTransform.parent.TransformPoint(new Vector3(activeTransform.localPosition.x, activeTransform.localPosition.y, 0f)) + vector2); } return(activeTransform.position + vector2); }
internal static Vector3 GetHandlePosition() { Transform activeTransform = Selection.activeTransform; if (!activeTransform) { return(new Vector3(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity)); } Vector3 b = Tools.handleOffset + Tools.handleRotation * Tools.localHandleOffset; PivotMode pivotMode = Tools.get.m_PivotMode; if (pivotMode != PivotMode.Center) { if (pivotMode != PivotMode.Pivot) { return(new Vector3(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity)); } if (Tools.current == Tool.Rect && Tools.rectBlueprintMode && InternalEditorUtility.SupportsRectLayout(activeTransform)) { return(activeTransform.parent.TransformPoint(new Vector3(activeTransform.localPosition.x, activeTransform.localPosition.y, 0f)) + b); } return(activeTransform.position + b); } else { if (Tools.current == Tool.Rect) { return(Tools.handleRotation * InternalEditorUtility.CalculateSelectionBoundsInSpace(Vector3.zero, Tools.handleRotation, Tools.rectBlueprintMode).center + b); } return(InternalEditorUtility.CalculateSelectionBounds(true, false).center + b); } }
internal static Vector3 GetHandlePosition() { Transform activeTransform = Selection.activeTransform; if (!(bool)((Object)activeTransform)) { return(new Vector3(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity)); } Vector3 vector3 = Tools.handleOffset + Tools.handleRotation * Tools.localHandleOffset; switch (Tools.get.m_PivotMode) { case PivotMode.Center: if (Tools.current == Tool.Rect) { return(Tools.handleRotation * InternalEditorUtility.CalculateSelectionBoundsInSpace(Vector3.zero, Tools.handleRotation, Tools.rectBlueprintMode).center + vector3); } return(InternalEditorUtility.CalculateSelectionBounds(true, false).center + vector3); case PivotMode.Pivot: if (Tools.current == Tool.Rect && Tools.rectBlueprintMode && InternalEditorUtility.SupportsRectLayout(activeTransform)) { return(activeTransform.parent.TransformPoint(new Vector3(activeTransform.localPosition.x, activeTransform.localPosition.y, 0.0f)) + vector3); } return(activeTransform.position + vector3); default: return(new Vector3(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity)); } }
internal static Vector3 GetHandlePosition() { Transform t = Selection.activeTransform; if (!t) { return(new Vector3(Mathf.Infinity, Mathf.Infinity, Mathf.Infinity)); } Vector3 totalOffset = handleOffset + handleRotation * localHandleOffset; using (s_GetHandlePositionMarker.Auto()) { switch (get.m_PivotMode) { case PivotMode.Center: { if (current == Tool.Rect) { return(handleRotation * InternalEditorUtility .CalculateSelectionBoundsInSpace(Vector3.zero, handleRotation, rectBlueprintMode) .center + totalOffset); } else { return(InternalEditorUtility.CalculateSelectionBounds(true, false).center + totalOffset); } } case PivotMode.Pivot: { if (current == Tool.Rect && rectBlueprintMode && InternalEditorUtility.SupportsRectLayout(t)) { return(t.parent.TransformPoint(new Vector3(t.localPosition.x, t.localPosition.y, 0)) + totalOffset); } else { return(t.position + totalOffset); } } default: { return(new Vector3(Mathf.Infinity, Mathf.Infinity, Mathf.Infinity)); } } } }
internal static void LockHandleRectRotation() { Tools.s_LockHandleRectAxis = Tools.GetRectAxisForViewDir(InternalEditorUtility.CalculateSelectionBoundsInSpace(Tools.handlePosition, Tools.handleRotation, Tools.rectBlueprintMode), Tools.handleRotation, SceneView.currentDrawingSceneView.camera.transform.forward); Tools.s_LockHandleRectAxisActive = true; }