internal QBoolean ClientConnect(Edict.Native *pEntity, string name, string address, byte *szRejectReason) { try { var result = GameClients.Connect(EntityDictionary.EdictFromNative(pEntity), name, address, out var rejectReason); InterfaceUtils.CopyStringToUnmanagedBuffer(rejectReason ?? string.Empty, szRejectReason, Interfaces.DLLFunctions.ClientConnectRejectReasonLength); return(result ? QBoolean.True : QBoolean.False); } catch (Exception e) { Log.Exception(e); throw; } }