void Update() { if (Input.GetKeyDown(KeyCode.Space) && !ui.inDialogue && currentVillager != null) { targetGroup.m_Targets[1].target = currentVillager.transform; ui.SetCharNameAndColor(); ui.inDialogue = true; ui.CameraChange(true); ui.ClearText(); ui.FadeUI(true, .2f, .65f); currentVillager.TurnToPlayer(transform.position); } }