public void Awake() { _inputMaster = new InputMaster(); // Interaction if (interactionController != null) { _inputMaster.Player.Interact.performed += _ => interactionController.InteractPush(); _inputMaster.Player.Interact.canceled += _ => interactionController.InteractRelease(); } else { Debug.LogWarning("No InteractionController given"); } // Player Movement if (playerMovementController != null) { _inputMaster.Player.Move.performed += context => playerMovementController.SetSpeed(context.ReadValue <Vector2>()); _inputMaster.Player.Sprint.performed += _ => playerMovementController.StartSprinting(); _inputMaster.Player.Sprint.canceled += _ => playerMovementController.StopSprinting(); _inputMaster.Player.Jump.performed += _ => playerMovementController.Jump(); _inputMaster.Player.Sneak.performed += _ => playerMovementController.StartSneak(); _inputMaster.Player.Sneak.canceled += _ => playerMovementController.StopSneak(); } else { Debug.LogWarning("No MovementController given"); } // Player Looking if (playerLookController != null) { _inputMaster.Player.LookVelocityBased.performed += context => playerLookController.UpdateViewVelocity(context.ReadValue <Vector2>()); _inputMaster.Player.LookMotionBased.performed += context => playerLookController.UpdateViewMotion(context.ReadValue <Vector2>()); } else { Debug.LogWarning("No LookController given"); } // Pause Menu if (pauseMenu != null) { _inputMaster.Player.Pause.performed += _ => pauseMenu.PausePressed(); } else { Debug.LogWarning("No PauseMenu given"); } }