private void OnMouseDown() { InteractionController inter = GameObject.Find("GameBoard").GetComponent <InteractionController>(); if (highlighted) { inter.RemoveCard(this); highlighted = false; lgt.enabled = false; //GetComponent<Light>().range = 0; } else if (inter.AddCard(this)) { highlighted = true; lgt.enabled = true; //lgt.range = 3; //GetComponent<Light>().range = 3; } }