void Update()
 {
     CheckRaycast();
     if (isInteractable)
     {
         if (Input.GetKeyDown(KeyCode.E))
         {
             if (interact.gameObject.tag == "InteractiveObject")
             {
                 interact.Activate();
             }
             if (interact.gameObject.tag == "Clue")
             {
                 interact.Read();
             }
             if (interact.gameObject.tag == "test")
             {
                 Debug.Log("TEST");
             }
         }
     }
 }