Ulysses Spacestation is a FPS escape room puzzle game created in Unity game engine. The object of the game is to solve all puzzles before the timer runs out. The player will have to discover some clues on the way to solve the next puzzle and eventually unlock the exit of the level.
The tools developed in this game are modular and can be reused in other projects.
Kenneth Forsman - Programmer & Designer Resources used - GDN Discord & Unity Manual Version - Unity 2019.3.7f1
This game was created as a university project, originally made for VR but later modified to be FPS with keyboard and mouse.
For a more indept on how to use the current project look in the Wiki
- Home
- Interaction system
- Puzzle System
- Objective and Narration system
- World systems
Current repository and branch Master - The current active repository for current project
Experimental development repository: Experimental - All ideas and experimental development and testing happens, original repository and branch with VR toolkits.
Clone the current branch to local hard drive
- Open Unity Hub.
- Add new project and add the cloned project
- Use Unity package manager and update project settings
- Upgrade all project materials to HD materials using the HDRP Wizard
Once project is upgraded and properly installed go into build settings and build for Windows.
The current project is closed until for a while. I am currently reconstructing the game and tool design into more user friendly.
- Contribute by either submitting ideas in the project Kanban board or Issue tracker
- Fork your own personal project and develope this as you see fit.
This work is licensed under a Creative Commons Attribution 4.0 International license.