예제 #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        InteractableCharacter npc = collision.GetComponent <InteractableCharacter>();

        if (null != npc)
        {
            _InteractableNPC = npc;
            _InteractableNPC.OnPlayerTriggered(true);
        }

        InteractableItem item = collision.GetComponent <InteractableItem>();

        if (null != item)
        {
            _InteractableItem = item;
            _InteractableItem.OnPlayerTriggered(true);
        }
    }
예제 #2
0
    private void OnTriggerExit2D(Collider2D collision)
    {
        InteractableCharacter npc = collision.GetComponent <InteractableCharacter>();

        if (npc == _InteractableNPC && null != _InteractableNPC)
        {
            _InteractableNPC.StopInteracting();
            _InteractableNPC.OnPlayerTriggered(false);
            _InteractableNPC = null;
            return;
        }

        InteractableItem item = collision.GetComponent <InteractableItem>();

        if (item == _InteractableItem && null != _InteractableItem)
        {
            _InteractableItem.OnPlayerTriggered(false);
            _InteractableItem = null;
            return;
        }
    }