예제 #1
0
        void UpdateSelection(IntVector3 p)
        {
            IntVector3 start;

            var end = p.Truncate(new IntGrid3(m_game.Environment.Size));

            switch (m_selectionMode)
            {
            case MapSelectionMode.Rectangle:
                start = new IntVector3(this.Selection.SelectionStart.ToIntVector2(), end.Z);
                break;

            case MapSelectionMode.Box:
                start = this.Selection.SelectionStart;
                break;

            case MapSelectionMode.Point:
                start = this.Selection.SelectionStart;
                break;

            default:
                throw new Exception();
            }

            this.Selection = new MapSelection(start, end);
        }
예제 #2
0
        void UpdateSelection(IntVector3 p)
        {
            IntVector3 start;

            var end = p.Truncate(new IntGrid3(m_game.Environment.Size));

            switch (m_selectionMode)
            {
                case MapSelectionMode.Rectangle:
                    start = new IntVector3(this.Selection.SelectionStart.ToIntVector2(), end.Z);
                    break;

                case MapSelectionMode.Box:
                    start = this.Selection.SelectionStart;
                    break;

                case MapSelectionMode.Point:
                    start = this.Selection.SelectionStart;
                    break;

                default:
                    throw new Exception();
            }

            this.Selection = new MapSelection(start, end);
        }