// Use this for initialization void Start() { for (int i = 0; i < numberOfTurrets; i++) { turrets[i] = InstantiateOnPlanet.DoInstantiate(turretPrefab, planet); turrets[i].Translate(new Vector3(0, -0.3f, -2)); } }
void Start() { PlanetAttackState.instance.BuildingDestroyed += RemoveBuilding; for (int i = 0; i < numberOfBuildings; i++) { int randnum = Random.Range(0, buildingprefabs.Length); print(randnum); buildings[i] = InstantiateOnPlanet.DoInstantiate(buildingprefabs[randnum], planet); } }